Mercurial > touhou
view pytouhou/utils/matrix.pyx @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | e5361b74b9ad |
| children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from libc.math cimport sin, cos from libc.stdlib cimport malloc, free from libc.string cimport memcpy cdef Matrix identity identity = Matrix(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1) cdef Matrix *new_matrix(Matrix *data) nogil: mat = <Matrix*> malloc(sizeof(Matrix)) memcpy(mat, data, sizeof(Matrix)) return mat cdef Matrix *new_identity() nogil: return new_matrix(&identity) cdef void mul(Matrix *mat1, Matrix *mat2) nogil: cdef float *d3 cdef Matrix out d1 = <float*>mat1 d2 = <float*>mat2 d3 = <float*>&out for i in range(4): for j in range(4): d3[4*i+j] = 0 for k in range(4): d3[4*i+j] += d1[4*i+k] * d2[4*k+j] memcpy(mat1, &out, sizeof(Matrix)) cdef void flip(Matrix *mat) nogil: data = <float*>mat for i in range(4): data[i] = -data[i] cdef void scale2d(Matrix *mat, float x, float y) nogil: data = <float*>mat for i in range(4): data[ i] *= x data[4+i] *= y cdef void translate(Matrix *mat, float[3] offset) nogil: cdef float item[3] data = <float*>mat for i in range(3): item[i] = data[12+i] * offset[i] for i in range(3): for j in range(4): data[4*i+j] += item[i] cdef void translate2d(Matrix *mat, float x, float y) nogil: cdef float[3] offset offset[0] = x offset[1] = y offset[2] = 0 translate(mat, offset) cdef void rotate_x(Matrix *mat, float angle) nogil: cdef float cos_a, sin_a cdef float lines[8] data = <float*>mat cos_a = cos(angle) sin_a = sin(angle) for i in range(8): lines[i] = data[i+4] for i in range(4): data[4+i] = cos_a * lines[i] - sin_a * lines[4+i] data[8+i] = sin_a * lines[i] + cos_a * lines[4+i] cdef void rotate_y(Matrix *mat, float angle) nogil: cdef float cos_a, sin_a cdef float lines[8] data = <float*>mat cos_a = cos(angle) sin_a = sin(angle) for i in range(4): lines[i] = data[i] lines[i+4] = data[i+8] for i in range(4): data[ i] = cos_a * lines[i] + sin_a * lines[4+i] data[8+i] = -sin_a * lines[i] + cos_a * lines[4+i] cdef void rotate_z(Matrix *mat, float angle) nogil: cdef float cos_a, sin_a cdef float lines[8] data = <float*>mat cos_a = cos(angle) sin_a = sin(angle) for i in range(8): lines[i] = data[i] for i in range(4): data[ i] = cos_a * lines[i] - sin_a * lines[4+i] data[4+i] = sin_a * lines[i] + cos_a * lines[4+i]
