Mercurial > touhou
view pytouhou/ui/window.pyx @ 594:12756994a92c
Make frameskip actually skip the rendering part, not just the buffer swap.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 18 Oct 2014 18:04:43 +0200 |
parents | 0768122da817 |
children | ab131d04987d |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## cimport cython cdef class Clock: def __init__(self, long fps=-1): self._target_fps = 0 self._ref_tick = 0 self._ref_frame = 0 self._fps_tick = 0 self._fps_frame = 0 self.fps = 0 self.set_target_fps(fps) cdef void set_target_fps(self, long fps) nogil: self._target_fps = fps self._ref_tick = 0 self._fps_tick = 0 @cython.cdivision(True) cdef void tick(self) nogil except *: current = sdl.get_ticks() if not self._ref_tick: self._ref_tick = current self._ref_frame = 0 if self._fps_frame >= (self._target_fps if self._target_fps > 0 else 60): self.fps = self._fps_frame * 1000. / (current - self._fps_tick) self._fps_tick = current self._fps_frame = 0 # If we are relying on vsync, but vsync doesn't work or is higher # than 60 fps, limit ourselves to 60 fps. if self._target_fps < 0 and self.fps > 64.: self._target_fps = 60 self._ref_frame += 1 self._fps_frame += 1 target_tick = self._ref_tick if self._target_fps > 0: target_tick += <unsigned long>(self._ref_frame * 1000 / self._target_fps) if current <= target_tick: sdl.delay(target_tick - current) else: self._ref_tick = current self._ref_frame = 0 cdef class Runner: cdef void start(self) except *: pass cdef void finish(self) except *: pass cpdef bint update(self, bint render) except? False: return False cdef class Window: def __init__(self, backend, long fps_limit=-1, frameskip=1): if backend is not None: self.win = backend.create_window( 'PyTouhou', sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 640, 480, #XXX frameskip) self.clock = Clock(fps_limit) self.frame = 0 self.frameskip = frameskip cdef void set_size(self, int width, int height) nogil: self.win.set_window_size(width, height) cpdef set_runner(self, Runner runner=None): self.runner = runner if runner is not None: runner.start() cpdef run(self): try: while self.run_frame(): pass finally: if self.runner is not None: self.runner.finish() @cython.cdivision(True) cdef bint run_frame(self) except? False: cdef bint render = (self.win is not None and (self.frameskip <= 1 or not self.frame % self.frameskip)) running = False if self.runner is not None: running = self.runner.update(render) if render: self.win.present() self.clock.tick() self.frame += 1 return running cdef double get_fps(self) nogil: return self.clock.fps