view anmviewer @ 318:1366cefd0334

Move callbacks handling inside Enemy.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 17 May 2012 14:15:19 +0200
parents dd2bd7283bec
children 402e96a0baeb
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#!/usr/bin/env python
# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

import argparse
import os

import pyximport
pyximport.install()

from pytouhou.resource.loader import Loader
from pytouhou.game.sprite import Sprite
from pytouhou.vm.anmrunner import ANMRunner
from pytouhou.ui.anmrenderer import ANMRenderer


def main(path, data, name, script, sprites):
    resource_loader = Loader()
    resource_loader.scan_archives(os.path.join(path, name) for name in data)

    # Get out animation
    anm_wrapper = resource_loader.get_anm_wrapper(name.split(','))
    anm = ANMRenderer(resource_loader, anm_wrapper, script, sprites)
    anm.start()


parser = argparse.ArgumentParser(description='Viewer of ANM files, archives containing animations used in Touhou games.')

parser.add_argument('data', metavar='DAT', default=('CM.DAT', 'ST.DAT'), nargs='*', help='Game’s .DAT data files')
parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
parser.add_argument('--anm', metavar='ANM', required=True, help='Select an ANM')
parser.add_argument('--script', metavar='SCRIPT', type=int, default=0, help='First script to play')
parser.add_argument('--sprites', action='store_true', default=False, help='Display sprites instead of scripts.')

args = parser.parse_args()

main(args.path, tuple(args.data), args.anm, args.script, args.sprites)