Mercurial > touhou
view scripts/pytouhou @ 726:187359932584
Update dependencies.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 30 Oct 2019 14:48:03 +0100 |
parents | 4fa0a8e7d941 |
children | a6875f90c141 |
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#!/usr/bin/env python3 # -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from os.path import pathsep default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')), pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')), pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')), pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')), pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe'))) defaults = {'data': default_data, 'path': '.', 'rank': 0, 'character': 0, 'game': 'eosd', 'interface': 'eosd', 'port': 0, 'frontend': 'glfw', 'backend': ['opengl', 'sdl'], 'gl-flavor': 'compatibility', 'gl-version': 2.1, 'double-buffer': None, 'fps-limit': -1, 'frameskip': 1} from pytouhou.options import parse_config, parse_arguments options = parse_config('pytouhou', defaults) args = parse_arguments(options) verbosity = args.verbosity or options.get('verbosity') or 'WARNING' import logging logging.basicConfig(level=getattr(logging, verbosity), format='[%(name)s] [%(levelname)s]: %(message)s') logger = logging logger.root.name = 'pytouhou' logger.info('Configuration loaded from: %s', ', '.join(options.paths)) if not args.no_menu: try: from pytouhou.menu import menu except ImportError: logger.error('GTK+ unavailable, disabling the GUI menu.') else: menu(options, args) import sys from importlib import import_module def load_module(type_, name, items=None): try: module = import_module('pytouhou.games.%s.%s' % (name, type_)) except ImportError: logger.exception('Module “%s” doesn’t contain %s data, aborting:', name, type_) sys.exit(1) if items is None: return module return (getattr(module, item) for item in items) Game, Common = load_module('game', args.game, ['Game', 'Common']) Interface = load_module('interface', args.interface).Interface from pytouhou.lib.sdl import SDL, show_simple_message_box from pytouhou.ui.window import Window from pytouhou.resource.loader import Loader from pytouhou.ui.gamerunner import GameRunner from pytouhou.game import NextStage, GameOver from pytouhou.formats.t6rp import T6RP, Level from pytouhou.utils.random import Random from pytouhou.formats.hint import Hint from pytouhou.network import Network for backend_name in args.backend: if backend_name == 'opengl': options = { 'flavor': args.gl_flavor, 'version': args.gl_version, 'double-buffer': args.double_buffer, 'frontend': args.frontend, } else: options = {} try: backend = import_module('pytouhou.ui.%s.backend' % backend_name) except ImportError: logger.exception('Failed to import backend %s:', backend_name) continue try: backend.init(options) except Exception: logger.exception('Backend %s failed to initialize:', backend_name) continue GameRenderer = backend.GameRenderer break else: show_simple_message_box(u'No graphical backend could be used, continuing with a windowless game.') backend = None GameRenderer = None class GameBossRush(Game): def run_iter(self, keystates): for i in range(20): skip = not (self.enemies or self.items or self.lasers or self.bullets or self.cancelled_bullets) if skip: keystates = [k & ~1 for k in keystates] Game.run_iter(self, [0 if i else k | 256 for k in keystates]) if not self.enemies and self.frame % 90 == 0: for player in self.players: if player.power < 128: player.power += 1 if not skip: break def cleanup(self): boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners) if not (self.boss or self.msg_wait or boss_wait): self.enemies = [enemy for enemy in self.enemies if enemy.boss_callback or enemy.frame > 1] for laser in self.lasers: if laser.frame <= 1: laser.removed = True self.lasers = [laser for laser in self.lasers if laser.frame > 1] self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1] Game.cleanup(self) def main(window, path, data, stage_num, rank, character, replay, save_filename, skip_replay, boss_rush, debug, enable_background, enable_particles, hints, port, remote, friendly_fire): resource_loader = Loader(path) try: resource_loader.scan_archives(data) except IOError: show_simple_message_box(u'Some data files were not found, did you forget the -p option?') sys.exit(1) if stage_num is None: story = True stage_num = 1 continues = 3 else: story = False continues = 0 if debug: continues = -1 # Infinite lives if replay: with open(replay, 'rb') as file: replay = T6RP.read(file) rank = replay.rank character = replay.character save_keystates = None if save_filename: save_replay = T6RP() save_replay.rank = rank save_replay.character = character difficulty = 16 if port != 0: if remote: remote_addr, remote_port = remote.split(':') addr = remote_addr, int(remote_port) selected_player = 0 else: addr = None selected_player = 1 prng = Random(0) con = Network(port, addr, selected_player) characters = [1, 3] else: con = None selected_player = 0 characters = [character] if hints: with open(hints, 'rb') as file: hints = Hint.read(file) game_class = GameBossRush if boss_rush else Game common = Common(resource_loader, characters, continues) interface = Interface(resource_loader, common.players[0]) #XXX common.interface = interface #XXX renderer = GameRenderer(resource_loader, window) if GameRenderer is not None else None runner = GameRunner(window, renderer, common, resource_loader, skip_replay, con) window.set_runner(runner) while True: first_player = common.players[0] if replay: level = replay.levels[stage_num - 1] if not level: raise Exception prng = Random(level.random_seed) #TODO: apply the replay to the other players. #TODO: see if the stored score is used or if it’s the one from the previous stage. if stage_num != 1 and stage_num - 2 in replay.levels: previous_level = replay.levels[stage_num - 1] first_player.score = previous_level.score first_player.effective_score = previous_level.score first_player.points = level.point_items first_player.power = level.power first_player.lives = level.lives first_player.bombs = level.bombs difficulty = level.difficulty elif port == 0: prng = Random() if save_filename: if not replay: save_replay.levels[stage_num - 1] = level = Level() level.random_seed = prng.seed level.score = first_player.score level.point_items = first_player.points level.power = first_player.power level.lives = first_player.lives level.bombs = first_player.bombs level.difficulty = difficulty save_keystates = [] hints_stage = hints.stages[stage_num - 1] if hints else None game = game_class(resource_loader, stage_num, rank, difficulty, common, prng, hints_stage, friendly_fire) if not enable_particles: def new_particle(pos, anim, amp, number=1, reverse=False, duration=24): pass game.new_particle = new_particle background = game.background if enable_background else None runner.load_game(game, background, game.std.bgms, replay, save_keystates) try: # Main loop window.run() break except NextStage: if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5): break stage_num += 1 except GameOver: show_simple_message_box(u'Game over!') break finally: if save_filename: last_key = -1 for time, key in enumerate(save_keystates): if key != last_key: level.keys.append((time, key, 0)) last_key = key window.set_runner(None) if save_filename: with open(save_filename, 'wb+') as file: save_replay.write(file) with SDL(sound=args.no_sound): window = Window(backend, Interface.width, Interface.height, fps_limit=args.fps_limit, frameskip=args.frameskip) main(window, args.path, tuple(args.data), args.stage, args.rank, args.character, args.replay, args.save_replay, args.skip_replay, args.boss_rush, args.debug, args.no_background, args.no_particles, args.hints, args.port, args.remote, args.friendly_fire) import gc gc.collect()