Mercurial > touhou
view pytouhou/formats/animation.pyx @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | 725bd24235a2 |
children | dd393fa6e988 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2014 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## cdef class Animation: def __init__(self): self.version = 0 self.size_inv[:] = [0, 0] self.first_name = None self.secondary_name = None self.sprites = {} self.scripts = {} property size: def __set__(self, tuple value): width, height = value self.size_inv[:] = [1. / <double>width, 1. / <double>height]