view pytouhou/game/effect.pxd @ 610:1b31169dc344

Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:52:18 +0100
parents cae83b963695
children cd8a2baf468c
line wrap: on
line source

from pytouhou.game.element cimport Element
from pytouhou.utils.interpolator cimport Interpolator

cdef class Effect(Element):
    cpdef update(self)


cdef class Particle(Effect):
    cdef long frame, duration
    cdef Interpolator pos_interpolator

    cpdef update(self)