view pytouhou/game/lasertype.py @ 610:1b31169dc344

Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 21 Dec 2014 18:52:18 +0100
parents c9433188ffdb
children d1f0bb0b7a17
line wrap: on
line source

class LaserType(object):
    def __init__(self, anm, anim_index,
                 launch_sprite_idx=140,
                 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)):
        self.anm = anm
        self.anim_index = anim_index
        self.launch_sprite_idx = launch_sprite_idx
        self.launch_anim_offsets = launch_anim_offsets