Mercurial > touhou
view pytouhou/game/orb.pxd @ 610:1b31169dc344
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 21 Dec 2014 18:52:18 +0100 |
parents | b32cef75df59 |
children |
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from pytouhou.game.element cimport Element from pytouhou.game.sprite cimport Sprite cdef class Orb(Element): cdef public double offset_x, offset_y cdef Element player cdef object fire cpdef update(self)