Mercurial > touhou
view pytouhou/lib/sdl.pyx @ 669:1bb8b34dbd32
Don’t allocate a Vec while reading a String in ECL.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 12 Aug 2019 15:10:19 +0200 |
parents | 80687f258001 |
children | a6875f90c141 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import pytouhou.lib.gui as gui from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) GL_CONTEXT_MAJOR_VERSION = SDL_GL_CONTEXT_MAJOR_VERSION GL_CONTEXT_MINOR_VERSION = SDL_GL_CONTEXT_MINOR_VERSION GL_CONTEXT_PROFILE_MASK = SDL_GL_CONTEXT_PROFILE_MASK GL_DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER GL_RED_SIZE = SDL_GL_RED_SIZE GL_GREEN_SIZE = SDL_GL_GREEN_SIZE GL_BLUE_SIZE = SDL_GL_BLUE_SIZE GL_DEPTH_SIZE = SDL_GL_DEPTH_SIZE GL_CONTEXT_PROFILE_CORE = SDL_GL_CONTEXT_PROFILE_CORE GL_CONTEXT_PROFILE_COMPATIBILITY = SDL_GL_CONTEXT_PROFILE_COMPATIBILITY GL_CONTEXT_PROFILE_ES = SDL_GL_CONTEXT_PROFILE_ES WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED WINDOW_OPENGL = SDL_WINDOW_OPENGL WINDOW_RESIZABLE = SDL_WINDOW_RESIZABLE SCANCODE_Z = SDL_SCANCODE_Z SCANCODE_X = SDL_SCANCODE_X SCANCODE_P = SDL_SCANCODE_P SCANCODE_LSHIFT = SDL_SCANCODE_LSHIFT SCANCODE_UP = SDL_SCANCODE_UP SCANCODE_DOWN = SDL_SCANCODE_DOWN SCANCODE_LEFT = SDL_SCANCODE_LEFT SCANCODE_RIGHT = SDL_SCANCODE_RIGHT SCANCODE_LCTRL = SDL_SCANCODE_LCTRL SCANCODE_ESCAPE = SDL_SCANCODE_ESCAPE SCANCODE_HOME = SDL_SCANCODE_HOME WINDOWEVENT_RESIZED = SDL_WINDOWEVENT_RESIZED KEYDOWN = SDL_KEYDOWN QUIT = SDL_QUIT WINDOWEVENT = SDL_WINDOWEVENT class SDLError(gui.Error): def __init__(self): error = SDL_GetError() Exception.__init__(self, error.decode()) class SDL: def __init__(self, sound=True): self.sound = sound def __enter__(self): global keyboard_state IF UNAME_SYSNAME == "Windows": SDL_SetMainReady() init(SDL_INIT_VIDEO) img_init(IMG_INIT_PNG) ttf_init() keyboard_state = SDL_GetKeyboardState(NULL) if self.sound: mix_init(0) try: mix_open_audio(44100, MIX_DEFAULT_FORMAT, 2, 4096) except SDLError as error: logger.error(u'Impossible to set up audio subsystem: %s', error) self.sound = False else: # TODO: make it dependent on the number of sound files in the # archives. mix_allocate_channels(MAX_SOUNDS) def __exit__(self, *args): if self.sound: Mix_CloseAudio() Mix_Quit() TTF_Quit() IMG_Quit() SDL_Quit() cdef class Window(gui.Window): def __init__(self, str title, int x, int y, int w, int h, Uint32 flags): title_bytes = title.encode() self.window = SDL_CreateWindow(title_bytes, x, y, w, h, flags) if self.window == NULL: raise SDLError() def __dealloc__(self): if self.context != NULL: SDL_GL_DeleteContext(self.context) if self.window != NULL: SDL_DestroyWindow(self.window) cdef void create_gl_context(self) except *: self.context = SDL_GL_CreateContext(self.window) if self.context == NULL: raise SDLError() cdef void present(self) nogil: if self.renderer == NULL: SDL_GL_SwapWindow(self.window) else: SDL_RenderPresent(self.renderer) cdef void set_window_size(self, int width, int height) nogil: SDL_SetWindowSize(self.window, width, height) cdef void set_swap_interval(self, int interval) except *: if SDL_GL_SetSwapInterval(interval) < 0: raise SDLError() cdef list get_events(self): cdef SDL_Event event ret = [] while SDL_PollEvent(&event): if event.type == SDL_KEYDOWN: scancode = event.key.keysym.scancode if scancode == SDL_SCANCODE_ESCAPE: ret.append((gui.PAUSE, None)) elif scancode in (SDL_SCANCODE_P, SDL_SCANCODE_HOME): ret.append((gui.SCREENSHOT, None)) elif scancode == SDL_SCANCODE_DOWN: ret.append((gui.DOWN, None)) elif scancode == SDL_SCANCODE_F11: ret.append((gui.FULLSCREEN, None)) elif scancode == SDL_SCANCODE_RETURN: mod = event.key.keysym.mod if mod & KMOD_ALT: ret.append((gui.FULLSCREEN, None)) elif event.type == SDL_QUIT: ret.append((gui.EXIT, None)) elif event.type == SDL_WINDOWEVENT: if event.window.event == SDL_WINDOWEVENT_RESIZED: ret.append((gui.RESIZE, (event.window.data1, event.window.data2))) return ret cdef int get_keystate(self) nogil: cdef int keystate = 0 cdef const Uint8 *keys = keyboard_state if keys[SCANCODE_Z]: keystate |= 1 if keys[SCANCODE_X]: keystate |= 2 if keys[SCANCODE_LSHIFT]: keystate |= 4 if keys[SCANCODE_UP]: keystate |= 16 if keys[SCANCODE_DOWN]: keystate |= 32 if keys[SCANCODE_LEFT]: keystate |= 64 if keys[SCANCODE_RIGHT]: keystate |= 128 if keys[SCANCODE_LCTRL]: keystate |= 256 return keystate cdef void toggle_fullscreen(self) nogil: ret = SDL_SetWindowFullscreen(self.window, 0 if self.is_fullscreen else SDL_WINDOW_FULLSCREEN_DESKTOP) if ret == -1: with gil: raise SDLError() self.is_fullscreen = not self.is_fullscreen # The following functions are there for the pure SDL backend. cdef bint create_renderer(self, Uint32 flags) except True: self.renderer = SDL_CreateRenderer(self.window, -1, flags) if self.renderer == NULL: raise SDLError() cdef bint render_clear(self) except True: ret = SDL_RenderClear(self.renderer) if ret == -1: raise SDLError() cdef bint render_copy(self, Texture texture, Rect srcrect, Rect dstrect) except True: ret = SDL_RenderCopy(self.renderer, texture.texture, &srcrect.rect, &dstrect.rect) if ret == -1: raise SDLError() cdef bint render_copy_ex(self, Texture texture, Rect srcrect, Rect dstrect, double angle, bint flip) except True: ret = SDL_RenderCopyEx(self.renderer, texture.texture, &srcrect.rect, &dstrect.rect, angle, NULL, flip) if ret == -1: raise SDLError() cdef bint render_set_clip_rect(self, Rect rect) except True: ret = SDL_RenderSetClipRect(self.renderer, &rect.rect) if ret == -1: raise SDLError() cdef bint render_set_viewport(self, Rect rect) except True: ret = SDL_RenderSetViewport(self.renderer, &rect.rect) if ret == -1: raise SDLError() cdef Texture create_texture_from_surface(self, Surface surface): texture = Texture() texture.texture = SDL_CreateTextureFromSurface(self.renderer, surface.surface) if texture.texture == NULL: raise SDLError() return texture cdef class Texture: cpdef set_color_mod(self, Uint8 r, Uint8 g, Uint8 b): ret = SDL_SetTextureColorMod(self.texture, r, g, b) if ret == -1: raise SDLError() cpdef set_alpha_mod(self, Uint8 alpha): ret = SDL_SetTextureAlphaMod(self.texture, alpha) if ret == -1: raise SDLError() cpdef set_blend_mode(self, SDL_BlendMode blend_mode): ret = SDL_SetTextureBlendMode(self.texture, blend_mode) if ret == -1: raise SDLError() cdef class Rect: def __init__(self, int x, int y, int w, int h): self.rect.x = x self.rect.y = y self.rect.w = w self.rect.h = h cdef class Color: def __init__(self, Uint8 b, Uint8 g, Uint8 r, Uint8 a=255): self.color.r = r self.color.g = g self.color.b = b self.color.a = a cdef class Surface: def __dealloc__(self): if self.surface != NULL: SDL_FreeSurface(self.surface) property pixels: def __get__(self): return bytes(self.surface.pixels[:self.surface.w * self.surface.h * 4]) cdef bint blit(self, Surface other) except True: if SDL_BlitSurface(other.surface, NULL, self.surface, NULL) < 0: raise SDLError() cdef void set_alpha(self, Surface alpha_surface) nogil: nb_pixels = self.surface.w * self.surface.h image = self.surface.pixels alpha = alpha_surface.surface.pixels for i in range(nb_pixels): # Only use the red value, assume the others are equal. image[3+4*i] = alpha[3*i] cdef class Music: def __dealloc__(self): if self.music != NULL: Mix_FreeMusic(self.music) cdef void play(self, int loops) nogil: Mix_PlayMusic(self.music, loops) cdef void set_loop_points(self, double start, double end) nogil: #Mix_SetLoopPoints(self.music, start, end) pass cdef class Chunk: def __dealloc__(self): if self.chunk != NULL: Mix_FreeChunk(self.chunk) cdef void play(self, int channel, int loops) nogil: Mix_PlayChannel(channel, self.chunk, loops) cdef void set_volume(self, float volume) nogil: Mix_VolumeChunk(self.chunk, int(volume * 128)) cdef class Font: def __init__(self, str filename, int ptsize): path = filename.encode() self.font = TTF_OpenFont(path, ptsize) if self.font == NULL: raise SDLError() def __dealloc__(self): if self.font != NULL: TTF_CloseFont(self.font) cdef Surface render(self, unicode text): cdef SDL_Color white white = SDL_Color(255, 255, 255, 255) surface = Surface() string = text.encode('utf-8') surface.surface = TTF_RenderUTF8_Blended(self.font, string, white) if surface.surface == NULL: raise SDLError() return surface cdef bint init(Uint32 flags) except True: if SDL_Init(flags) < 0: raise SDLError() cdef bint img_init(int flags) except True: if IMG_Init(flags) != flags: raise SDLError() cdef bint mix_init(int flags) except True: if Mix_Init(flags) != flags: raise SDLError() cdef bint ttf_init() except True: if TTF_Init() < 0: raise SDLError() cdef bint gl_set_attribute(SDL_GLattr attr, int value) except True: if SDL_GL_SetAttribute(attr, value) < 0: raise SDLError() cdef Surface load_png(file_): data = file_.read() rwops = SDL_RWFromConstMem(<char*>data, len(data)) surface = Surface() surface.surface = IMG_LoadPNG_RW(rwops) SDL_RWclose(rwops) if surface.surface == NULL: raise SDLError() return surface cdef Surface create_rgb_surface(int width, int height, int depth, Uint32 rmask=0, Uint32 gmask=0, Uint32 bmask=0, Uint32 amask=0): surface = Surface() surface.surface = SDL_CreateRGBSurface(0, width, height, depth, rmask, gmask, bmask, amask) if surface.surface == NULL: raise SDLError() return surface cdef bint mix_open_audio(int frequency, Uint16 format_, int channels, int chunksize) except True: if Mix_OpenAudio(frequency, format_, channels, chunksize) < 0: raise SDLError() cdef bint mix_allocate_channels(int numchans) except True: if Mix_AllocateChannels(numchans) != numchans: raise SDLError() cdef int mix_volume(int channel, float volume) nogil: return Mix_Volume(channel, int(volume * 128)) cdef int mix_volume_music(float volume) nogil: return Mix_VolumeMusic(int(volume * 128)) cdef Music load_music(str filename): music = Music() path = filename.encode() music.music = Mix_LoadMUS(path) if music.music == NULL: raise SDLError() return music cdef Chunk load_chunk(file_): cdef SDL_RWops *rwops chunk = Chunk() data = file_.read() rwops = SDL_RWFromConstMem(<char*>data, len(data)) chunk.chunk = Mix_LoadWAV_RW(rwops, 1) if chunk.chunk == NULL: raise SDLError() return chunk cdef Uint32 get_ticks() nogil: return SDL_GetTicks() cdef void delay(Uint32 ms) nogil: SDL_Delay(ms) cpdef bint show_simple_message_box(unicode message) except True: text = message.encode('UTF-8') ret = SDL_ShowSimpleMessageBox(1, 'PyTouhou', text, NULL) if ret == -1: raise SDLError()