view pytouhou/game/bullettype.pxd @ 559:1be60813f7cb

Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents 8038f1957b71
children
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cdef class BulletType:
    cdef public long type_id
    cdef long anim_index, hitbox_size, cancel_anim_index
    cdef long launch_anim2_index, launch_anim4_index, launch_anim8_index
    cdef tuple launch_anim_offsets
    cdef float launch_anim_penalties[3]
    cdef object anm