view pytouhou/game/lasertype.py @ 559:1be60813f7cb

Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 30 May 2014 16:40:36 +0200
parents c9433188ffdb
children d1f0bb0b7a17
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line source

class LaserType(object):
    def __init__(self, anm, anim_index,
                 launch_sprite_idx=140,
                 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)):
        self.anm = anm
        self.anim_index = anim_index
        self.launch_sprite_idx = launch_sprite_idx
        self.launch_anim_offsets = launch_anim_offsets