Mercurial > touhou
view pytouhou/ui/sdl/texture.pxd @ 559:1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | b895ed2de71f |
children | a6af3ff86612 |
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from pytouhou.lib.sdl cimport Font from pytouhou.lib.sdl cimport Surface, Window cdef class TextureManager: cdef object loader cdef Window window cdef void load(self, dict anms) except * cdef load_texture(self, Surface texture) cdef class FontManager: cdef Font font cdef Window window cdef void load(self, dict labels) except *