Mercurial > touhou
view pytouhou/ui/renderer.pxd @ 399:1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 12 Feb 2013 19:19:31 +0100 |
parents | 8d252cdb495f |
children | 5fe6cd6ceb48 |
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cdef struct Vertex: int x, y, z float u, v unsigned char r, g, b, a cdef struct VertexFloat: float x, y, z float u, v unsigned char r, g, b, a cdef class Renderer: cdef public texture_manager cdef Vertex *vertex_buffer cdef object texture_key cdef unsigned short blendfunc, nb_vertices cdef VertexFloat *background_vertex_buffer cpdef render_elements(self, elements) cpdef render_background(self) cpdef prerender_background(self, background) cpdef ortho_2d(self, left, right, bottom, top) cpdef look_at(self, eye, center, up) cpdef perspective(self, fovy, aspect, zNear, zFar) cpdef setup_camera(self, dx, dy, dz)