Mercurial > touhou
view pytouhou/lib/sdl.pyx @ 419:1c92721f8e49
Re-implement frame control
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 06 Feb 2013 18:45:12 +0100 |
parents | 63f59be04a54 |
children | 3a7b36324611 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## INIT_VIDEO = SDL_INIT_VIDEO GL_CONTEXT_MAJOR_VERSION = SDL_GL_CONTEXT_MAJOR_VERSION GL_CONTEXT_MINOR_VERSION = SDL_GL_CONTEXT_MINOR_VERSION GL_DOUBLEBUFFER = SDL_GL_DOUBLEBUFFER GL_DEPTH_SIZE = SDL_GL_DEPTH_SIZE WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED WINDOW_OPENGL = SDL_WINDOW_OPENGL WINDOW_SHOWN = SDL_WINDOW_SHOWN SCANCODE_Z = SDL_SCANCODE_Z SCANCODE_X = SDL_SCANCODE_X SCANCODE_LSHIFT = SDL_SCANCODE_LSHIFT SCANCODE_UP = SDL_SCANCODE_UP SCANCODE_DOWN = SDL_SCANCODE_DOWN SCANCODE_LEFT = SDL_SCANCODE_LEFT SCANCODE_RIGHT = SDL_SCANCODE_RIGHT SCANCODE_LCTRL = SDL_SCANCODE_LCTRL SCANCODE_ESCAPE = SDL_SCANCODE_ESCAPE KEYDOWN = SDL_KEYDOWN QUIT = SDL_QUIT class SDLError(Exception): pass cdef class Window: cdef SDL_Window *window cdef SDL_GLContext context def __init__(self, const char *title, int x, int y, int w, int h, Uint32 flags): self.window = SDL_CreateWindow(title, x, y, w, h, flags) if self.window == NULL: raise SDLError(SDL_GetError()) def destroy_window(self): SDL_DestroyWindow(self.window) def gl_create_context(self): self.context = SDL_GL_CreateContext(self.window) def gl_swap_window(self): SDL_GL_SwapWindow(self.window) def gl_delete_context(self): SDL_GL_DeleteContext(self.context) def init(Uint32 flags): if SDL_Init(flags) < 0: raise SDLError(SDL_GetError()) def quit(): SDL_Quit() def gl_set_attribute(SDL_GLattr attr, int value): if SDL_GL_SetAttribute(attr, value) < 0: raise SDLError(SDL_GetError()) def poll_events(): cdef SDL_Event event ret = [] while SDL_PollEvent(&event): if event.type == SDL_KEYDOWN: ret.append((event.type, event.key.keysym.scancode)) elif event.type == SDL_QUIT: ret.append((event.type,)) return ret def get_keyboard_state(): cdef int numkeys cdef bint k cdef const Uint8 *state state = SDL_GetKeyboardState(&numkeys) return tuple([k is not False for k in state[:numkeys]]) def get_ticks(): return SDL_GetTicks() def delay(Uint32 ms): SDL_Delay(ms)