view data/ST/etama3.script @ 182:20843875ad8f

(Hopefully) use difficulty as it should. The difficulty[0] (also called rank) varies from 0 to 32 and affects various parts of the game. The difficulty now impact those parts, but how it is modified during the gameplay is not clear. Such changes to the difficulty are not handled yet. [0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author Thibaut Girka <thib@sitedethib.com>
date Tue, 25 Oct 2011 01:29:40 +0200
parents 174324a4da51
children
line wrap: on
line source

ENTRY 0
Name: data/etama/etama3.png
Format: 1
Width: 256
Height: 256

# Items
Sprite: 0 16*16+0+32 # Power item
Sprite: 1 16*16+16+32 # Point item
Sprite: 2 16*16+32+32 # Big power item
Sprite: 3 16*16+48+32 # Bomb item
Sprite: 4 16*16+64+32 # Full power item
Sprite: 5 16*16+80+32 # Life item
Sprite: 6 16*16+96+32 # Star item

Sprite: 7 16*16+112+32 # HARDCODED: Power item indicator
Sprite: 8 16*16+128+32 # HARDCODED: Point item indicator
Sprite: 9 16*16+144+32 # HARDCODED: Big power item indicator
Sprite: 10 16*16+160+32 # HARDCODED: Bomb item indicator
Sprite: 11 16*16+176+32 # HARDCODED: Full power indicator
Sprite: 12 16*16+192+32 # HARDCODED: Life item indicator
Sprite: 13 16*16+208+32 # HARDCODED: Star item indicator

# Energy bullets
Sprite: 14 16*16+0+0
Sprite: 15 16*16+16+0
Sprite: 16 16*16+32+0
Sprite: 17 16*16+48+0
Sprite: 18 16*16+64+0
Sprite: 29 16*16+80+0
Sprite: 30 16*16+96+0
Sprite: 31 16*16+112+0
Sprite: 32 16*16+128+0
Sprite: 33 16*16+144+0
Sprite: 34 16*16+160+0
Sprite: 35 16*16+176+0
Sprite: 36 16*16+192+0
Sprite: 37 16*16+208+0
Sprite: 38 16*16+224+0
Sprite: 39 16*16+240+0

# "focused" things
Sprite: 40 8*16+4+16
Sprite: 41 8*16+20+16
Sprite: 42 8*16+36+16
Sprite: 43 8*16+52+16
Sprite: 44 8*16+68+16
Sprite: 45 8*16+84+16
Sprite: 46 8*16+100+16
Sprite: 47 8*16+116+16
Sprite: 48 8*16+132+16
Sprite: 49 8*16+148+16
Sprite: 50 8*16+164+16
Sprite: 51 8*16+180+16
Sprite: 52 8*16+196+16
Sprite: 53 8*16+212+16
Sprite: 54 8*16+228+16
Sprite: 55 8*16+244+16

# Numbered bullets
Sprite: 56 16*16+0+48   # 0
Sprite: 57 16*16+16+48  # 1
Sprite: 58 16*16+32+48  # 2
Sprite: 59 16*16+48+48  # 3
Sprite: 60 16*16+64+48  # 4
Sprite: 61 16*16+80+48  # 5
Sprite: 62 16*16+96+48  # 6
Sprite: 63 16*16+112+48 # 7
Sprite: 64 16*16+128+48 # 8
Sprite: 65 16*16+144+48 # ⑨
Sprite: 66 16*16+160+48 # 10 (A)
Sprite: 67 16*16+176+48 # 11 (B)
Sprite: 68 16*16+192+48 # 12 (C)
Sprite: 69 16*16+208+48 # 13 (D)
Sprite: 70 16*16+224+48 # 14 (E)
Sprite: 71 16*16+240+48 # 15 (F)

# Lasers
Sprite: 72 16*16+0+64
Sprite: 73 16*16+16+64
Sprite: 74 16*16+32+64
Sprite: 75 16*16+48+64
Sprite: 76 16*16+64+64
Sprite: 77 16*16+80+64
Sprite: 78 16*16+96+64
Sprite: 79 16*16+112+64
Sprite: 80 16*16+128+64
Sprite: 81 16*16+144+64
Sprite: 82 16*16+160+64
Sprite: 83 16*16+176+64
Sprite: 84 16*16+192+64
Sprite: 85 16*16+208+64
Sprite: 86 16*16+224+64
Sprite: 87 16*16+240+64

# Lasers type 2
Sprite: 88 16*16+0+80
Sprite: 89 16*16+16+80
Sprite: 90 16*16+32+80
Sprite: 91 16*16+48+80
Sprite: 92 16*16+64+80
Sprite: 93 16*16+80+80
Sprite: 94 16*16+96+80
Sprite: 95 16*16+112+80
Sprite: 96 16*16+128+80
Sprite: 97 16*16+144+80
Sprite: 98 16*16+160+80
Sprite: 99 16*16+176+80
Sprite: 100 16*16+192+80
Sprite: 101 16*16+208+80
Sprite: 102 16*16+224+80
Sprite: 103 16*16+240+80

# HARDCODED laser ends
Sprite: 140 16*16+0+81
Sprite: 141 16*16+32+81
Sprite: 142 16*16+64+81
Sprite: 143 16*16+96+81
Sprite: 144 16*16+128+81
Sprite: 145 16*16+160+81


# Scripts: some are hardcoded in the game

# HARDCODED: Bullet type 0
Script: 0 # Numeroted balls
Instruction: 0 0 1 56
Instruction: 0 0 15

# HARDCODED: Bullet type 1
Script: 1 # Energy balls
Instruction: 0 0 1 14
Instruction: 0 0 15

# HARDCODED: Bullet type 2
Script: 2 # Focused things
Instruction: 0 0 1 40
Instruction: 0 0 26 1
Instruction: 0 0 15

# HARDCODED: Bullet type 3
Script: 3
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: Bullet type 4
Script: 4
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: Bullet type 5
Script: 5
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: Bullet type 6
Script: 6
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: Bullet type 7
Script: 7
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: Bullet type 8
Script: 8
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: Laser type 0
Script: 9
Instruction: 0 0 1 72
Instruction: 0 0 13
Instruction: 0 0 15

# HARDCODED: Laser type 1
Script: 10
Instruction: 0 0 1 88
Instruction: 0 0 13
Instruction: 0 0 15

# HARDCODED: cancel anim for bullet type 0
Script: 11
Instruction: 0 0 1 56
Instruction: 0 0 0

# HARDCODED: cancel anim for bullet type 1, 2, 3, 4, 5
Script: 12
Instruction: 0 0 1 56
Instruction: 0 0 0

# HARDCODED: cancel anim for bullet type 6, 7, 8
Script: 13
Instruction: 0 0 1 56
Instruction: 0 0 0

# HARDCODED: launch anim for bullet type 0, flag 2
Script: 14
Instruction: 0 0 1 56
Instruction: 20 0 0

# HARDCODED: launch anim for bullet type 0, flag 4
Script: 15
Instruction: 0 0 1 56
Instruction: 200 0 0

# HARDCODED: launch anim for bullet type 0, flag 8
Script: 16
Instruction: 0 0 1 56
Instruction: 200 0 0

# HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 2
Script: 17
Instruction: 0 0 1 56
Instruction: 200 0 0

# HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 4
Script: 18
Instruction: 0 0 1 56
Instruction: 200 0 0

# HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 8
Script: 19
Instruction: 0 0 1 56
Instruction: 200 0 0

# HARDCODED: launch anim for bullet type (6, 7, 8), flag (2, 4, 8)
Script: 20
Instruction: 0 0 1 56
Instruction: 200 0 0

# HARDCODED: Power item
Script: 21
Instruction: 0 0 1 0
Instruction: 0 0 15

# HARDCODED: Point item
Script: 22
Instruction: 0 0 1 1
Instruction: 0 0 15

# HARDCODED: Big power item
Script: 23
Instruction: 0 0 1 2
Instruction: 0 0 15

# HARDCODED: Bomb item
Script: 24
Instruction: 0 0 1 3
Instruction: 0 0 15

# HARDCODED: Full power item
Script: 25
Instruction: 0 0 1 4
Instruction: 0 0 15

# HARDCODED: Life item
Script: 26
Instruction: 0 0 1 5
Instruction: 0 0 15

# HARDCODED: Star item
Script: 27
Instruction: 0 0 1 6
Instruction: 0 0 15