Mercurial > touhou
view data/ST/etama3.script @ 182:20843875ad8f
(Hopefully) use difficulty as it should.
The difficulty[0] (also called rank) varies from 0 to 32 and affects
various parts of the game. The difficulty now impact those parts,
but how it is modified during the gameplay is not clear.
Such changes to the difficulty are not handled yet.
[0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 25 Oct 2011 01:29:40 +0200 |
parents | 174324a4da51 |
children |
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ENTRY 0 Name: data/etama/etama3.png Format: 1 Width: 256 Height: 256 # Items Sprite: 0 16*16+0+32 # Power item Sprite: 1 16*16+16+32 # Point item Sprite: 2 16*16+32+32 # Big power item Sprite: 3 16*16+48+32 # Bomb item Sprite: 4 16*16+64+32 # Full power item Sprite: 5 16*16+80+32 # Life item Sprite: 6 16*16+96+32 # Star item Sprite: 7 16*16+112+32 # HARDCODED: Power item indicator Sprite: 8 16*16+128+32 # HARDCODED: Point item indicator Sprite: 9 16*16+144+32 # HARDCODED: Big power item indicator Sprite: 10 16*16+160+32 # HARDCODED: Bomb item indicator Sprite: 11 16*16+176+32 # HARDCODED: Full power indicator Sprite: 12 16*16+192+32 # HARDCODED: Life item indicator Sprite: 13 16*16+208+32 # HARDCODED: Star item indicator # Energy bullets Sprite: 14 16*16+0+0 Sprite: 15 16*16+16+0 Sprite: 16 16*16+32+0 Sprite: 17 16*16+48+0 Sprite: 18 16*16+64+0 Sprite: 29 16*16+80+0 Sprite: 30 16*16+96+0 Sprite: 31 16*16+112+0 Sprite: 32 16*16+128+0 Sprite: 33 16*16+144+0 Sprite: 34 16*16+160+0 Sprite: 35 16*16+176+0 Sprite: 36 16*16+192+0 Sprite: 37 16*16+208+0 Sprite: 38 16*16+224+0 Sprite: 39 16*16+240+0 # "focused" things Sprite: 40 8*16+4+16 Sprite: 41 8*16+20+16 Sprite: 42 8*16+36+16 Sprite: 43 8*16+52+16 Sprite: 44 8*16+68+16 Sprite: 45 8*16+84+16 Sprite: 46 8*16+100+16 Sprite: 47 8*16+116+16 Sprite: 48 8*16+132+16 Sprite: 49 8*16+148+16 Sprite: 50 8*16+164+16 Sprite: 51 8*16+180+16 Sprite: 52 8*16+196+16 Sprite: 53 8*16+212+16 Sprite: 54 8*16+228+16 Sprite: 55 8*16+244+16 # Numbered bullets Sprite: 56 16*16+0+48 # 0 Sprite: 57 16*16+16+48 # 1 Sprite: 58 16*16+32+48 # 2 Sprite: 59 16*16+48+48 # 3 Sprite: 60 16*16+64+48 # 4 Sprite: 61 16*16+80+48 # 5 Sprite: 62 16*16+96+48 # 6 Sprite: 63 16*16+112+48 # 7 Sprite: 64 16*16+128+48 # 8 Sprite: 65 16*16+144+48 # ⑨ Sprite: 66 16*16+160+48 # 10 (A) Sprite: 67 16*16+176+48 # 11 (B) Sprite: 68 16*16+192+48 # 12 (C) Sprite: 69 16*16+208+48 # 13 (D) Sprite: 70 16*16+224+48 # 14 (E) Sprite: 71 16*16+240+48 # 15 (F) # Lasers Sprite: 72 16*16+0+64 Sprite: 73 16*16+16+64 Sprite: 74 16*16+32+64 Sprite: 75 16*16+48+64 Sprite: 76 16*16+64+64 Sprite: 77 16*16+80+64 Sprite: 78 16*16+96+64 Sprite: 79 16*16+112+64 Sprite: 80 16*16+128+64 Sprite: 81 16*16+144+64 Sprite: 82 16*16+160+64 Sprite: 83 16*16+176+64 Sprite: 84 16*16+192+64 Sprite: 85 16*16+208+64 Sprite: 86 16*16+224+64 Sprite: 87 16*16+240+64 # Lasers type 2 Sprite: 88 16*16+0+80 Sprite: 89 16*16+16+80 Sprite: 90 16*16+32+80 Sprite: 91 16*16+48+80 Sprite: 92 16*16+64+80 Sprite: 93 16*16+80+80 Sprite: 94 16*16+96+80 Sprite: 95 16*16+112+80 Sprite: 96 16*16+128+80 Sprite: 97 16*16+144+80 Sprite: 98 16*16+160+80 Sprite: 99 16*16+176+80 Sprite: 100 16*16+192+80 Sprite: 101 16*16+208+80 Sprite: 102 16*16+224+80 Sprite: 103 16*16+240+80 # HARDCODED laser ends Sprite: 140 16*16+0+81 Sprite: 141 16*16+32+81 Sprite: 142 16*16+64+81 Sprite: 143 16*16+96+81 Sprite: 144 16*16+128+81 Sprite: 145 16*16+160+81 # Scripts: some are hardcoded in the game # HARDCODED: Bullet type 0 Script: 0 # Numeroted balls Instruction: 0 0 1 56 Instruction: 0 0 15 # HARDCODED: Bullet type 1 Script: 1 # Energy balls Instruction: 0 0 1 14 Instruction: 0 0 15 # HARDCODED: Bullet type 2 Script: 2 # Focused things Instruction: 0 0 1 40 Instruction: 0 0 26 1 Instruction: 0 0 15 # HARDCODED: Bullet type 3 Script: 3 Instruction: 0 0 1 0 Instruction: 0 0 15 # HARDCODED: Bullet type 4 Script: 4 Instruction: 0 0 1 0 Instruction: 0 0 15 # HARDCODED: Bullet type 5 Script: 5 Instruction: 0 0 1 0 Instruction: 0 0 15 # HARDCODED: Bullet type 6 Script: 6 Instruction: 0 0 1 0 Instruction: 0 0 15 # HARDCODED: Bullet type 7 Script: 7 Instruction: 0 0 1 0 Instruction: 0 0 15 # HARDCODED: Bullet type 8 Script: 8 Instruction: 0 0 1 0 Instruction: 0 0 15 # HARDCODED: Laser type 0 Script: 9 Instruction: 0 0 1 72 Instruction: 0 0 13 Instruction: 0 0 15 # HARDCODED: Laser type 1 Script: 10 Instruction: 0 0 1 88 Instruction: 0 0 13 Instruction: 0 0 15 # HARDCODED: cancel anim for bullet type 0 Script: 11 Instruction: 0 0 1 56 Instruction: 0 0 0 # HARDCODED: cancel anim for bullet type 1, 2, 3, 4, 5 Script: 12 Instruction: 0 0 1 56 Instruction: 0 0 0 # HARDCODED: cancel anim for bullet type 6, 7, 8 Script: 13 Instruction: 0 0 1 56 Instruction: 0 0 0 # HARDCODED: launch anim for bullet type 0, flag 2 Script: 14 Instruction: 0 0 1 56 Instruction: 20 0 0 # HARDCODED: launch anim for bullet type 0, flag 4 Script: 15 Instruction: 0 0 1 56 Instruction: 200 0 0 # HARDCODED: launch anim for bullet type 0, flag 8 Script: 16 Instruction: 0 0 1 56 Instruction: 200 0 0 # HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 2 Script: 17 Instruction: 0 0 1 56 Instruction: 200 0 0 # HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 4 Script: 18 Instruction: 0 0 1 56 Instruction: 200 0 0 # HARDCODED: launch anim for bullet type (1, 2, 3, 4, 5), flag 8 Script: 19 Instruction: 0 0 1 56 Instruction: 200 0 0 # HARDCODED: launch anim for bullet type (6, 7, 8), flag (2, 4, 8) Script: 20 Instruction: 0 0 1 56 Instruction: 200 0 0 # HARDCODED: Power item Script: 21 Instruction: 0 0 1 0 Instruction: 0 0 15 # HARDCODED: Point item Script: 22 Instruction: 0 0 1 1 Instruction: 0 0 15 # HARDCODED: Big power item Script: 23 Instruction: 0 0 1 2 Instruction: 0 0 15 # HARDCODED: Bomb item Script: 24 Instruction: 0 0 1 3 Instruction: 0 0 15 # HARDCODED: Full power item Script: 25 Instruction: 0 0 1 4 Instruction: 0 0 15 # HARDCODED: Life item Script: 26 Instruction: 0 0 1 5 Instruction: 0 0 15 # HARDCODED: Star item Script: 27 Instruction: 0 0 1 6 Instruction: 0 0 15