Mercurial > touhou
view pytouhou/formats/anm0.py @ 182:20843875ad8f
(Hopefully) use difficulty as it should.
The difficulty[0] (also called rank) varies from 0 to 32 and affects
various parts of the game. The difficulty now impact those parts,
but how it is modified during the gameplay is not clear.
Such changes to the difficulty are not handled yet.
[0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Tue, 25 Oct 2011 01:29:40 +0200 |
parents | e7902309305c |
children | 88361534c77e |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from struct import pack, unpack from pytouhou.utils.helpers import read_string, get_logger logger = get_logger(__name__) #TODO: refactor/clean up class Animations(object): _instructions = {0: ('', 'delete'), 1: ('I', 'set_sprite'), 2: ('ff', 'set_scale'), 3: ('I', 'set_alpha'), 4: ('BBBx', 'set_color'), 5: ('I', 'jump'), 7: ('', 'toggle_mirrored'), 9: ('fff', 'set_3d_rotations'), 10: ('fff', 'set_3d_rotations_speed'), 11: ('ff', 'set_scale_speed'), 12: ('ii', 'fade'), 13: ('', 'set_blendmode_add'), 14: ('', 'set_blendmode_alphablend'), 15: ('', 'keep_still'), 16: ('ii', 'set_random_sprite'), 17: ('fff', 'set_3d_translation'), 18: ('fffi', 'move_to_linear'), 19: ('fffi', 'move_to_decel'), 20: ('fffi', 'move_to_accel'), 21: ('', None), 22: ('i', None), 23: ('', 'set_corner_relative_placement'), 24: ('', None), 25: ('i', 'set_allow_offset'), #TODO: better name 26: ('i', 'set_automatic_orientation'), 27: ('f', 'shift_texture_x'), 28: ('f', 'shift_texture_y'), 30: ('ffi', 'scale_in'), 31: ('i', None)} def __init__(self): self.size = (0, 0) self.first_name = None self.secondary_name = None self.sprites = {} self.scripts = {} @classmethod def read(cls, file): nb_sprites, nb_scripts, zero1 = unpack('<III', file.read(12)) width, height, format, zero2 = unpack('<IIII', file.read(16)) first_name_offset, unused, secondary_name_offset = unpack('<III', file.read(12)) version, unknown1, thtxoffset, hasdata, nextoffset = unpack('<IIIII', file.read(20)) if version != 0: raise Exception #TODO file.read(4) #TODO sprite_offsets = [unpack('<I', file.read(4))[0] for i in range(nb_sprites)] script_offsets = [unpack('<II', file.read(8)) for i in range(nb_scripts)] anm = Animations() anm.size = (width, height) # Names if first_name_offset: file.seek(first_name_offset) anm.first_name = read_string(file, 32, 'ascii') #TODO: 32, really? if secondary_name_offset: file.seek(secondary_name_offset) anm.secondary_name = read_string(file, 32, 'ascii') #TODO: 32, really? # Sprites file.seek(64) anm.sprites = {} for offset in sprite_offsets: file.seek(offset) idx, x, y, width, height = unpack('<Iffff', file.read(20)) anm.sprites[idx] = x, y, width, height # Scripts anm.scripts = {} for i, offset in script_offsets: anm.scripts[i] = [] instruction_offsets = [] file.seek(offset) while True: #TODO instruction_offsets.append(file.tell() - offset) time, opcode, size = unpack('<HBB', file.read(4)) data = file.read(size) if opcode in cls._instructions: args = unpack('<%s' % cls._instructions[opcode][0], data) else: args = (data,) logger.warn('unknown opcode %d', opcode) anm.scripts[i].append((time, opcode, args)) if opcode == 0: break # Translate offsets to instruction pointers for instr_offset, (j, instr) in zip(instruction_offsets, enumerate(anm.scripts[i])): time, opcode, args = instr if opcode == 5: args = (instruction_offsets.index(args[0]),) anm.scripts[i][j] = time, opcode, args #TODO return anm