view pytouhou/formats/anm0.py @ 182:20843875ad8f

(Hopefully) use difficulty as it should. The difficulty[0] (also called rank) varies from 0 to 32 and affects various parts of the game. The difficulty now impact those parts, but how it is modified during the gameplay is not clear. Such changes to the difficulty are not handled yet. [0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author Thibaut Girka <thib@sitedethib.com>
date Tue, 25 Oct 2011 01:29:40 +0200
parents e7902309305c
children 88361534c77e
line wrap: on
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

from struct import pack, unpack
from pytouhou.utils.helpers import read_string, get_logger


logger = get_logger(__name__)

#TODO: refactor/clean up


class Animations(object):
    _instructions = {0: ('', 'delete'),
                     1: ('I', 'set_sprite'),
                     2: ('ff', 'set_scale'),
                     3: ('I', 'set_alpha'),
                     4: ('BBBx', 'set_color'),
                     5: ('I', 'jump'),
                     7: ('', 'toggle_mirrored'),
                     9: ('fff', 'set_3d_rotations'),
                     10: ('fff', 'set_3d_rotations_speed'),
                     11: ('ff', 'set_scale_speed'),
                     12: ('ii', 'fade'),
                     13: ('', 'set_blendmode_add'),
                     14: ('', 'set_blendmode_alphablend'),
                     15: ('', 'keep_still'),
                     16: ('ii', 'set_random_sprite'),
                     17: ('fff', 'set_3d_translation'),
                     18: ('fffi', 'move_to_linear'),
                     19: ('fffi', 'move_to_decel'),
                     20: ('fffi', 'move_to_accel'),
                     21: ('', None),
                     22: ('i', None),
                     23: ('', 'set_corner_relative_placement'),
                     24: ('', None),
                     25: ('i', 'set_allow_offset'), #TODO: better name
                     26: ('i', 'set_automatic_orientation'),
                     27: ('f', 'shift_texture_x'),
                     28: ('f', 'shift_texture_y'),
                     30: ('ffi', 'scale_in'),
                     31: ('i', None)}


    def __init__(self):
        self.size = (0, 0)
        self.first_name = None
        self.secondary_name = None
        self.sprites = {}
        self.scripts = {}


    @classmethod
    def read(cls, file):
        nb_sprites, nb_scripts, zero1 = unpack('<III', file.read(12))
        width, height, format, zero2 = unpack('<IIII', file.read(16))
        first_name_offset, unused, secondary_name_offset = unpack('<III', file.read(12))
        version, unknown1, thtxoffset, hasdata, nextoffset = unpack('<IIIII', file.read(20))
        if version != 0:
            raise Exception #TODO
        file.read(4) #TODO

        sprite_offsets = [unpack('<I', file.read(4))[0] for i in range(nb_sprites)]
        script_offsets = [unpack('<II', file.read(8)) for i in range(nb_scripts)]

        anm = Animations()

        anm.size = (width, height)

        # Names
        if first_name_offset:
            file.seek(first_name_offset)
            anm.first_name = read_string(file, 32, 'ascii') #TODO: 32, really?
        if secondary_name_offset:
            file.seek(secondary_name_offset)
            anm.secondary_name = read_string(file, 32, 'ascii') #TODO: 32, really?


        # Sprites
        file.seek(64)
        anm.sprites = {}
        for offset in sprite_offsets:
            file.seek(offset)
            idx, x, y, width, height = unpack('<Iffff', file.read(20))
            anm.sprites[idx] = x, y, width, height


        # Scripts
        anm.scripts = {}
        for i, offset in script_offsets:
            anm.scripts[i] = []
            instruction_offsets = []
            file.seek(offset)
            while True:
                #TODO
                instruction_offsets.append(file.tell() - offset)
                time, opcode, size = unpack('<HBB', file.read(4))
                data = file.read(size)
                if opcode in cls._instructions:
                    args = unpack('<%s' % cls._instructions[opcode][0], data)
                else:
                    args = (data,)
                    logger.warn('unknown opcode %d', opcode)

                anm.scripts[i].append((time, opcode, args))
                if opcode == 0:
                    break

            # Translate offsets to instruction pointers
            for instr_offset, (j, instr) in zip(instruction_offsets, enumerate(anm.scripts[i])):
                time, opcode, args = instr
                if opcode == 5:
                    args = (instruction_offsets.index(args[0]),)
                anm.scripts[i][j] = time, opcode, args
        #TODO

        return anm