Mercurial > touhou
view pytouhou/formats/ecl.py @ 182:20843875ad8f
(Hopefully) use difficulty as it should.
The difficulty[0] (also called rank) varies from 0 to 32 and affects
various parts of the game. The difficulty now impact those parts,
but how it is modified during the gameplay is not clear.
Such changes to the difficulty are not handled yet.
[0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Tue, 25 Oct 2011 01:29:40 +0200 |
parents | 2f3665a77f11 |
children | 88361534c77e |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import struct from struct import pack, unpack, calcsize from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) class ECL(object): _instructions = {0: ('', 'noop?'), 1: ('I', 'delete?'), 2: ('Ii', 'relative_jump'), 3: ('Iii', 'relative_jump_ex'), 4: ('ii', 'set_int'), 5: ('if', 'set_float'), 6: ('ii', 'set_random_int'), 8: ('if', 'set_random_float'), 9: ('iff', 'set_random_float2'), 10: ('i', 'store_x'), 13: ('iii', 'add_int'), 14: ('iii', 'substract_int'), 15: ('iii', 'multiply_int'), 16: ('iii', 'divide_int'), 17: ('iii', 'modulo'), 18: ('i', 'increment'), 20: ('iff', 'add_float'), 21: ('iff', 'substract_float'), 23: ('iff', 'divide_float'), 25: ('iffff', 'get_direction'), 26: ('i', None), 27: ('ii', 'compare_ints'), 28: ('ff', 'compare_floats'), 29: ('ii', 'relative_jump_if_lower_than'), 30: ('ii', 'relative_jump_if_lower_or_equal'), 31: ('ii', 'relative_jump_if_equal'), 32: ('ii', 'relative_jump_if_greater_than'), 33: ('ii', 'relative_jump_if_greater_or_equal'), 34: ('ii', 'relative_jump_if_not_equal'), 35: ('iif', 'call'), 36: ('', 'return?'), 39: ('iifii', 'call_if_equal'), 43: ('fff', 'set_position'), 45: ('ff', 'set_angle_and_speed'), 46: ('f', 'set_rotation_speed'), 47: ('f', 'set_speed'), 48: ('f', 'set_acceleration'), 49: ('ff', 'set_random_angle'), 50: ('ff', 'set_random_angle_ex'), 51: ('ff', 'set_speed_towards_player'), 52: ('iff', 'move_in_decel'), 56: ('ifff', 'move_to_linear'), 57: ('ifff', 'move_to_decel'), 59: ('iffi', 'move_to_accel'), 61: ('i', 'stop_in'), 63: ('i', 'stop_in_accel'), 65: ('ffff', 'set_screen_box'), 66: ('', 'clear_screen_box'), 67: ('hhiiffffi', 'set_bullet_attributes'), 68: ('hhiiffffi', 'set_bullet_attributes2'), 69: ('hhiiffffi', 'set_bullet_attributes3'), 70: ('hhiiffffi', 'set_bullet_attributes4'), 71: ('hhiiffffi', 'set_bullet_attributes5'), 74: ('hhiiffffi', 'set_bullet_attributes6'), 75: ('hhiiffffi', 'set_bullet_attributes7'), 76: ('i', 'set_bullet_interval'), 77: ('i', 'set_bullet_interval_ex'), 78: ('', 'delay_attack'), 79: ('', 'no_delay_attack'), 81: ('fff', 'set_bullet_launch_offset'), 82: ('iiiiffff', 'set_extended_bullet_attributes'), 83: ('', None), 84: ('i', None), 85: ('hhffffffiiiiii', 'laser'), 86: ('hhffffffiiiiii', 'laser2'), 87: ('i', 'set_upcoming_id'), 88: ('if','alter_laser_angle'), 90: ('iiii', None), 92: ('i', None), 93: ('hhs', 'set_spellcard'), 94: ('', 'end_spellcard'), 95: ('ifffhhi', None), 96: ('', None), 97: ('i', 'set_anim'), 98: ('hhhhhxx', 'set_multiple_anims'), 99: ('ii', None), 100: ('i', 'set_death_anim'), 101: ('i', 'set_boss_mode?'), 102: ('iffff', 'create_squares'), 103: ('fff', 'set_enemy_hitbox'), 104: ('i', 'set_collidable'), 105: ('i', 'set_damageable'), 106: ('i', 'play_sound'), 107: ('i', 'set_death_flags'), 108: ('i', 'set_death_callback?'), 109: ('ii', 'memory_write_int'), 111: ('i', 'set_life'), 112: ('i', 'set_ellapsed_time'), 113: ('i', 'set_low_life_trigger'), 114: ('i', 'set_low_life_callback'), 115: ('i', 'set_timeout'), 116: ('i', 'set_timeout_callback'), 117: ('i', 'set_touchable'), 118: ('iihh', None), 119: ('i', 'drop_bonus'), 120: ('i', 'set_automatic_orientation'), 121: ('ii', 'call_special_function'), 122: ('i', None), 123: ('i', 'skip_frames'), 124: ('i', 'drop_specific_bonus'), 125: ('', None), 126: ('i', 'set_remaining_lives'), 127: ('i', None), 128: ('i', None), 129: ('ii', None), 130: ('i', None), 131: ('ffiiii', None), 132: ('i', None), 133: ('', None), 134: ('', None), 135: ('i', None)} #TODO _main_instructions = {0: ('fffhhI', 'spawn_enemy'), 2: ('fffhhI', 'spawn_enemy_mirrored'), 4: ('fffhhI', 'spawn_enemy_random'), 6: ('fffhhI', 'spawn_enemy_mirrored_random'), 8: ('', None), 9: ('', None), 10: ('II', None), 12: ('', None)} def __init__(self): self.main = [] self.subs = [[]] @classmethod def read(cls, file): sub_count, main_offset = unpack('<II', file.read(8)) if file.read(8) != b'\x00\x00\x00\x00\x00\x00\x00\x00': raise Exception #TODO sub_offsets = unpack('<%dI' % sub_count, file.read(4 * sub_count)) ecl = cls() ecl.subs = [] ecl.main = [] # Read subs for sub_offset in sub_offsets: file.seek(sub_offset) ecl.subs.append([]) instruction_offsets = [] while True: instruction_offsets.append(file.tell() - sub_offset) time, opcode = unpack('<IH', file.read(6)) if time == 0xffffffff or opcode == 0xffff: break size, rank_mask, param_mask = unpack('<HHH', file.read(6)) data = file.read(size - 12) if opcode in cls._instructions: fmt = '<%s' % cls._instructions[opcode][0] if fmt.endswith('s'): fmt = fmt[:-1] fmt = '%s%ds' % (fmt, size - 12 - calcsize(fmt)) args = unpack(fmt, data) if fmt.endswith('s'): args = args[:-1] + (args[-1].decode('shift_jis'),) else: args = (data, ) logger.warn('unknown opcode %d', opcode) ecl.subs[-1].append((time, opcode, rank_mask, param_mask, args)) # Translate offsets to instruction pointers for instr_offset, (i, instr) in zip(instruction_offsets, enumerate(ecl.subs[-1])): time, opcode, rank_mask, param_mask, args = instr if opcode in (2, 29, 30, 31, 32, 33, 34): # relative_jump frame, relative_offset = args args = frame, instruction_offsets.index(instr_offset + relative_offset) elif opcode == 3: # relative_jump_ex frame, relative_offset, counter_id = args args = frame, instruction_offsets.index(instr_offset + relative_offset), counter_id ecl.subs[-1][i] = time, opcode, rank_mask, param_mask, args # Read main file.seek(main_offset) while True: time, = unpack('<H', file.read(2)) if time == 0xffff: break sub, opcode, size = unpack('<HHH', file.read(6)) data = file.read(size - 8) if opcode in cls._main_instructions: args = unpack('<%s' % cls._main_instructions[opcode][0], data) else: args = (data,) logger.warn('unknown main opcode %d', opcode) ecl.main.append((time, sub, opcode, args)) return ecl def write(self, file): sub_count = len(self.subs) sub_offsets = [] main_offset = 0 # Skip header, it will be written later file.seek(8+8+4*sub_count) # Write subs for sub in self.subs: sub_offsets.append(file.tell()) instruction_offsets = [] instruction_datas = [] for time, opcode, rank_mask, param_mask, args in sub: format = self._instructions[opcode][0] if format.endswith('s'): args = list(args) args[-1] = args[-1].encode('shift_jis') format = '%s%ds' % (format[:-1], len(args[-1])) format = '<IHHHH%s' % format size = calcsize(format) instruction_offsets.append((instruction_offsets[-1] + len(instruction_datas[-1])) if instruction_offsets else 0) try: instruction_datas.append(pack(format, time, opcode, size, rank_mask, param_mask, *args)) except struct.error: logger.error('Failed to assemble opcode %d' % opcode) raise #TODO: clean up this mess for instruction, data, offset in zip(sub, instruction_datas, instruction_offsets): time, opcode, rank_mask, param_mask, args = instruction if opcode in (2, 29, 30, 31, 32, 33, 34): # relative_jump frame, index = args args = frame, instruction_offsets[index] - offset format = '<IHHHH%s' % self._instructions[opcode][0] size = calcsize(format) data = pack(format, time, opcode, size, rank_mask, param_mask, *args) elif opcode == 3: # relative_jump_ex frame, index, counter_id = args args = frame, instruction_offsets[index] - offset, counter_id format = '<IHHHH%s' % self._instructions[opcode][0] size = calcsize(format) data = pack(format, time, opcode, size, rank_mask, param_mask, *args) file.write(data) file.write(b'\xff' * 6 + b'\x0c\x00\x00\xff\xff\x00') # Write main main_offset = file.tell() for time, sub, opcode, args in self.main: format = '<HHHH%s' % self._main_instructions[opcode][0] size = calcsize(format) file.write(pack(format, time, sub, opcode, size, *args)) file.write(b'\xff\xff\x04\x00') # Patch header file.seek(0) file.write(pack('<IIII%dI' % sub_count, sub_count, main_offset, 0, 0, *sub_offsets))