Mercurial > touhou
view pytouhou/game/sprite.py @ 182:20843875ad8f
(Hopefully) use difficulty as it should.
The difficulty[0] (also called rank) varies from 0 to 32 and affects
various parts of the game. The difficulty now impact those parts,
but how it is modified during the gameplay is not clear.
Such changes to the difficulty are not handled yet.
[0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Tue, 25 Oct 2011 01:29:40 +0200 |
parents | 4f46717390aa |
children | d3ba32a9096e |
line wrap: on
line source
# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.utils.interpolator import Interpolator class Sprite(object): __slots__ = ('anm', '_removed', '_changed', 'width_override', 'height_override', 'angle', 'force_rotation', 'scale_interpolator', 'fade_interpolator', 'offset_interpolator', 'automatic_orientation', 'blendfunc', 'texcoords', 'dest_offset', 'allow_dest_offset', 'texoffsets', 'mirrored', 'rescale', 'scale_speed', 'rotations_3d', 'rotations_speed_3d', 'corner_relative_placement', 'frame', 'color', 'alpha', '_rendering_data') def __init__(self, width_override=0, height_override=0): self.anm = None self._removed = False self._changed = True self.width_override = width_override self.height_override = height_override self.angle = 0 self.force_rotation = False self.scale_interpolator = None self.fade_interpolator = None self.offset_interpolator = None self.automatic_orientation = False self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants self.texcoords = (0, 0, 0, 0) # x, y, width, height self.dest_offset = (0., 0., 0.) self.allow_dest_offset = False self.texoffsets = (0., 0.) self.mirrored = False self.rescale = (1., 1.) self.scale_speed = (0., 0.) self.rotations_3d = (0., 0., 0.) self.rotations_speed_3d = (0., 0., 0.) self.corner_relative_placement = False self.frame = 0 self.color = (255, 255, 255) self.alpha = 255 self._rendering_data = None def fade(self, duration, alpha, formula): if not self.fade_interpolator: self.fade_interpolator = Interpolator((self.alpha,), self.frame, (alpha,), self.frame + duration, formula) def scale_in(self, duration, sx, sy, formula): if not self.scale_interpolator: self.scale_interpolator = Interpolator(self.rescale, self.frame, (sx, sy), self.frame + duration, formula) def move_in(self, duration, x, y, z, formula): if not self.offset_interpolator: self.offset_interpolator = Interpolator(self.dest_offset, self.frame, (x, y, z), self.frame + duration, formula) def update_orientation(self, angle_base=0., force_rotation=False): if (self.angle != angle_base or self.force_rotation != force_rotation): self.angle = angle_base self.force_rotation = force_rotation self._changed = True