view pytouhou/game/sprite.py @ 182:20843875ad8f

(Hopefully) use difficulty as it should. The difficulty[0] (also called rank) varies from 0 to 32 and affects various parts of the game. The difficulty now impact those parts, but how it is modified during the gameplay is not clear. Such changes to the difficulty are not handled yet. [0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author Thibaut Girka <thib@sitedethib.com>
date Tue, 25 Oct 2011 01:29:40 +0200
parents 4f46717390aa
children d3ba32a9096e
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##


from pytouhou.utils.interpolator import Interpolator


class Sprite(object):
    __slots__ = ('anm', '_removed', '_changed', 'width_override', 'height_override',
                 'angle', 'force_rotation', 'scale_interpolator', 'fade_interpolator',
                 'offset_interpolator', 'automatic_orientation', 'blendfunc',
                 'texcoords', 'dest_offset', 'allow_dest_offset', 'texoffsets',
                 'mirrored', 'rescale', 'scale_speed', 'rotations_3d',
                 'rotations_speed_3d', 'corner_relative_placement', 'frame',
                 'color', 'alpha', '_rendering_data')
    def __init__(self, width_override=0, height_override=0):
        self.anm = None
        self._removed = False
        self._changed = True

        self.width_override = width_override
        self.height_override = height_override
        self.angle = 0
        self.force_rotation = False

        self.scale_interpolator = None
        self.fade_interpolator = None
        self.offset_interpolator = None

        self.automatic_orientation = False

        self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants

        self.texcoords = (0, 0, 0, 0) # x, y, width, height
        self.dest_offset = (0., 0., 0.)
        self.allow_dest_offset = False
        self.texoffsets = (0., 0.)
        self.mirrored = False
        self.rescale = (1., 1.)
        self.scale_speed = (0., 0.)
        self.rotations_3d = (0., 0., 0.)
        self.rotations_speed_3d = (0., 0., 0.)
        self.corner_relative_placement = False
        self.frame = 0
        self.color = (255, 255, 255)
        self.alpha = 255

        self._rendering_data = None


    def fade(self, duration, alpha, formula):
        if not self.fade_interpolator:
            self.fade_interpolator = Interpolator((self.alpha,), self.frame,
                                                  (alpha,), self.frame + duration,
                                                  formula)


    def scale_in(self, duration, sx, sy, formula):
        if not self.scale_interpolator:
            self.scale_interpolator = Interpolator(self.rescale, self.frame,
                                                   (sx, sy), self.frame + duration,
                                                   formula)


    def move_in(self, duration, x, y, z, formula):
        if not self.offset_interpolator:
            self.offset_interpolator = Interpolator(self.dest_offset, self.frame,
                                                    (x, y, z), self.frame + duration,
                                                    formula)


    def update_orientation(self, angle_base=0., force_rotation=False):
        if (self.angle != angle_base or self.force_rotation != force_rotation):
            self.angle = angle_base
            self.force_rotation = force_rotation
            self._changed = True