view pytouhou/opengl/texture.py @ 182:20843875ad8f

(Hopefully) use difficulty as it should. The difficulty[0] (also called rank) varies from 0 to 32 and affects various parts of the game. The difficulty now impact those parts, but how it is modified during the gameplay is not clear. Such changes to the difficulty are not handled yet. [0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author Thibaut Girka <thib@sitedethib.com>
date Tue, 25 Oct 2011 01:29:40 +0200
parents 7769ce7be03c
children df8b2ab54639
line wrap: on
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

import pyglet
from pyglet.gl import *
import os


class TextureManager(object):
    def __init__(self, loader=None):
        self.loader = loader
        self.textures = {}


    def __getitem__(self, key):
        if not key in self.textures:
            self.textures[key] = self.load_texture(key)
        return self.textures[key]


    def preload(self, anm_wrapper):
        try:
            anms = anm_wrapper.anm_files
        except AttributeError:
            anms = anm_wrapper

        for anm in anms:
            key = anm.first_name, anm.secondary_name
            texture = self[key]


    def load_texture(self, key):
        first_name, secondary_name = key

        image_file = pyglet.image.load(first_name, file=self.loader.get_file(os.path.basename(first_name)))

        if secondary_name:
            alpha_file = pyglet.image.load(secondary_name, file=self.loader.get_file(os.path.basename(secondary_name)))
            assert (image_file.width, image_file.height) == (alpha_file.width, image_file.height)

            data = image_file.get_data('RGB', image_file.width * 3)
            alpha_data = alpha_file.get_data('RGB', image_file.width * 3)
            image_file = pyglet.image.ImageData(image_file.width, image_file.height, 'RGBA', b''.join(data[i*3:i*3+3] + alpha_data[i*3] for i in range(image_file.width * image_file.height)))

            #TODO

        texture = image_file.get_texture()

        glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
        glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR)

        return texture