Mercurial > touhou
view pytouhou/opengl/texture.py @ 182:20843875ad8f
(Hopefully) use difficulty as it should.
The difficulty[0] (also called rank) varies from 0 to 32 and affects
various parts of the game. The difficulty now impact those parts,
but how it is modified during the gameplay is not clear.
Such changes to the difficulty are not handled yet.
[0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 25 Oct 2011 01:29:40 +0200 |
parents | 7769ce7be03c |
children | df8b2ab54639 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## import pyglet from pyglet.gl import * import os class TextureManager(object): def __init__(self, loader=None): self.loader = loader self.textures = {} def __getitem__(self, key): if not key in self.textures: self.textures[key] = self.load_texture(key) return self.textures[key] def preload(self, anm_wrapper): try: anms = anm_wrapper.anm_files except AttributeError: anms = anm_wrapper for anm in anms: key = anm.first_name, anm.secondary_name texture = self[key] def load_texture(self, key): first_name, secondary_name = key image_file = pyglet.image.load(first_name, file=self.loader.get_file(os.path.basename(first_name))) if secondary_name: alpha_file = pyglet.image.load(secondary_name, file=self.loader.get_file(os.path.basename(secondary_name))) assert (image_file.width, image_file.height) == (alpha_file.width, image_file.height) data = image_file.get_data('RGB', image_file.width * 3) alpha_data = alpha_file.get_data('RGB', image_file.width * 3) image_file = pyglet.image.ImageData(image_file.width, image_file.height, 'RGBA', b''.join(data[i*3:i*3+3] + alpha_data[i*3] for i in range(image_file.width * image_file.height))) #TODO texture = image_file.get_texture() glTexParameteri(texture.target, GL_TEXTURE_MAG_FILTER, GL_LINEAR) glTexParameteri(texture.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR) return texture