Mercurial > touhou
view pytouhou/resource/loader.py @ 182:20843875ad8f
(Hopefully) use difficulty as it should.
The difficulty[0] (also called rank) varies from 0 to 32 and affects
various parts of the game. The difficulty now impact those parts,
but how it is modified during the gameplay is not clear.
Such changes to the difficulty are not handled yet.
[0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 25 Oct 2011 01:29:40 +0200 |
parents | 2cad2e84a49e |
children | 0595315d3880 |
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from io import BytesIO from pytouhou.formats.pbg3 import PBG3 from pytouhou.formats.std import Stage from pytouhou.formats.ecl import ECL from pytouhou.formats.anm0 import Animations from pytouhou.formats.msg import MSG from pytouhou.resource.anmwrapper import AnmWrapper class ArchiveDescription(object): _formats = {'PBG3': PBG3} def __init__(self, path, format_class, file_list=None): self.path = path self.format_class = format_class self.file_list = file_list or [] def open(self): file = open(self.path, 'rb') instance = self.format_class.read(file) return instance @classmethod def get_from_path(cls, path): with open(path, 'rb') as file: magic = file.read(4) file.seek(0) format_class = cls._formats[magic] instance = format_class.read(file) file_list = instance.list_files() return cls(path, format_class, file_list) class Loader(object): def __init__(self): self.known_files = {} self.instanced_ecls = {} self.instanced_anms = {} self.instanced_stages = {} self.instanced_msgs = {} def scan_archives(self, paths): for path in paths: archive_description = ArchiveDescription.get_from_path(path) for name in archive_description.file_list: self.known_files[name] = archive_description def get_file_data(self, name): with self.known_files[name].open() as archive: content = archive.extract(name) return content def get_file(self, name): with self.known_files[name].open() as archive: content = archive.extract(name) return BytesIO(content) def get_anm(self, name): if name not in self.instanced_anms: file = self.get_file(name) self.instanced_anms[name] = Animations.read(file) #TODO: modular return self.instanced_anms[name] def get_stage(self, name): if name not in self.instanced_stages: file = self.get_file(name) self.instanced_stages[name] = Stage.read(file) #TODO: modular return self.instanced_stages[name] def get_ecl(self, name): if name not in self.instanced_ecls: file = self.get_file(name) self.instanced_ecls[name] = ECL.read(file) #TODO: modular return self.instanced_ecls[name] def get_msg(self, name): if name not in self.instanced_msgs: file = self.get_file(name) self.instanced_msgs[name] = MSG.read(file) #TODO: modular return self.instanced_msgs[name] def get_anm_wrapper(self, names): return AnmWrapper(self.get_anm(name) for name in names) def get_anm_wrapper2(self, names): anims = [] try: for name in names: anims.append(self.get_anm(name)) except KeyError: pass return AnmWrapper(anims)