Mercurial > touhou
view pytouhou/utils/interpolator.pyx @ 182:20843875ad8f
(Hopefully) use difficulty as it should.
The difficulty[0] (also called rank) varies from 0 to 32 and affects
various parts of the game. The difficulty now impact those parts,
but how it is modified during the gameplay is not clear.
Such changes to the difficulty are not handled yet.
[0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 25 Oct 2011 01:29:40 +0200 |
parents | fab7ad2f0d8b |
children | d778db08190f |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## class Interpolator(object): __slots__ = ('values', 'start_values', 'end_values', 'start_frame', 'end_frame', '_frame', '_formula') def __init__(self, values=(), start_frame=0, end_values=(), end_frame=0, formula=None): self.values = tuple(values) self.start_values = tuple(values) self.end_values = tuple(end_values) self.start_frame = start_frame self.end_frame = end_frame self._frame = 0 self._formula = formula or (lambda x: x) def __nonzero__(self): return self._frame < self.end_frame def set_interpolation_start(self, frame, values): self.start_values = tuple(values) self.start_frame = frame def set_interpolation_end(self, frame, values): self.end_values = tuple(values) self.end_frame = frame def set_interpolation_end_frame(self, end_frame): self.end_frame = end_frame def set_interpolation_end_values(self, values): self.end_values = tuple(values) def update(self, frame): self._frame = frame if frame >= self.end_frame - 1: #XXX: skip the last interpolation step # This bug is replicated from the original game self.values = self.end_values self.start_values = self.end_values self.start_frame = frame else: coeff = self._formula(float(frame - self.start_frame) / float(self.end_frame - self.start_frame)) self.values = [start_value + coeff * (end_value - start_value) for (start_value, end_value) in zip(self.start_values, self.end_values)]