view pytouhou/vm/common.py @ 182:20843875ad8f

(Hopefully) use difficulty as it should. The difficulty[0] (also called rank) varies from 0 to 32 and affects various parts of the game. The difficulty now impact those parts, but how it is modified during the gameplay is not clear. Such changes to the difficulty are not handled yet. [0] http://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil/Gameplay#Rank
author Thibaut Girka <thib@sitedethib.com>
date Tue, 25 Oct 2011 01:29:40 +0200
parents a142e57218a0
children 69ec72b990a4
line wrap: on
line source

# -*- encoding: utf-8 -*-
##
## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##


class MetaRegistry(type):
    def __new__(mcs, name, bases, classdict):
        instruction_handlers = {}
        for item in classdict.itervalues():
            try:
                instruction_ids = item._instruction_ids
            except AttributeError:
                pass
            else:
                for id_ in instruction_ids:
                    instruction_handlers[id_] = item
        classdict['_handlers'] = instruction_handlers
        return type.__new__(mcs, name, bases, classdict)



def instruction(instruction_id):
    def _decorator(func):
        if not hasattr(func, '_instruction_ids'):
            func._instruction_ids = set()
        func._instruction_ids.add(instruction_id)
        return func
    return _decorator