Mercurial > touhou
view pytouhou/ui/shader.pxd @ 493:26c082870dcf
Use a cached static float[16] instead of a list for default Matrix data.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sat, 05 Oct 2013 22:00:53 +0200 |
parents | feecdb4a8928 |
children |
line wrap: on
line source
from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum, GLfloat from pytouhou.utils.matrix cimport Matrix cdef class Shader: cdef GLuint handle cdef bint linked cdef dict location_cache cdef void create_shader(self, const GLchar *string, GLenum shader_type) except * cdef void link(self) except * cdef GLint get_uniform_location(self, name) except -1 cdef void bind(self) nogil cdef void uniform_1(self, name, GLfloat val) except * cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * cdef void uniform_matrix(self, name, Matrix mat) except *