Mercurial > touhou
view pytouhou/utils/interpolator.py @ 56:299de3a9b69f
Filter out off-screen enemies (the same way the official game does)
author | Thibaut Girka <thib@sitedethib.com> |
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date | Tue, 23 Aug 2011 00:15:22 +0200 |
parents | ab826bc29aa2 |
children | 694f25881d0f |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## class Interpolator(object): def __init__(self, values=()): self.values = tuple(values) self.start_values = tuple(values) self.end_values = tuple(values) self.start_frame = 0 self.end_frame = 0 self._frame = 0 def set_interpolation_start(self, frame, values): self.start_values = tuple(values) self.start_frame = frame def set_interpolation_end(self, frame, values): self.end_values = tuple(values) self.end_frame = frame def set_interpolation_end_frame(self, end_frame): self.end_frame = end_frame def set_interpolation_end_values(self, values): self.end_values = tuple(values) def update(self, frame): self._frame = frame if frame >= self.end_frame: self.values = tuple(self.end_values) self.start_values = tuple(self.end_values) self.start_frame = frame return frame == self.end_frame else: truc = float(frame - self.start_frame) / float(self.end_frame - self.start_frame) self.values = tuple(start_value + truc * (end_value - start_value) for (start_value, end_value) in zip(self.start_values, self.end_values)) return True