Mercurial > touhou
view pytouhou/ui/opengl/shader.pxd @ 795:2d60a14f4816
python: Rewrite the main entrypoint in Rust
This lets us progressively replace Python modules with Rust ones.
Currently missing features include:
- Saving replays
- Networking code for cooperative mode
- Reading a configuration file for options
- Maybe more.
But the base game is working, so yay!
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Tue, 02 Jun 2026 19:06:16 +0200 |
| parents | a6af3ff86612 |
| children |
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from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat from pytouhou.utils.matrix cimport Matrix cdef class Shader: cdef GLuint handle cdef bint linked cdef dict location_cache cdef bint create_shader(self, const GLchar *string, GLenum_shader shader_type) except True cdef bint link(self) except True cdef GLint get_uniform_location(self, name) except -1 cdef void bind(self) nogil cdef bint uniform_1(self, name, GLfloat val) except True cdef bint uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except True cdef bint uniform_matrix(self, name, Matrix *mat) except True
