Mercurial > touhou
view pytouhou/ui/window.pyx @ 534:346cbf266856
Move options to logical groups, to make the help a bit less dry; and disable friendly-fire by default.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 05 Apr 2014 13:40:45 +0200 |
parents | de778a80820a |
children | aad758aef26d |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## cimport cython IF USE_OPENGL: from pytouhou.lib.opengl cimport \ (glEnable, glHint, glEnableClientState, GL_TEXTURE_2D, GL_BLEND, GL_PERSPECTIVE_CORRECTION_HINT, GL_FOG_HINT, GL_NICEST, GL_COLOR_ARRAY, GL_VERTEX_ARRAY, GL_TEXTURE_COORD_ARRAY) IF USE_GLEW: from pytouhou.lib.opengl cimport glewInit cdef class Clock: def __init__(self, long fps=-1): self._target_fps = 0 self._ref_tick = 0 self._ref_frame = 0 self._fps_tick = 0 self._fps_frame = 0 self.fps = 0 self.set_target_fps(fps) cdef void set_target_fps(self, long fps) nogil: self._target_fps = fps self._ref_tick = 0 self._fps_tick = 0 @cython.cdivision(True) cdef void tick(self) nogil except *: current = sdl.get_ticks() if not self._ref_tick: self._ref_tick = current self._ref_frame = 0 if self._fps_frame >= (self._target_fps if self._target_fps > 0 else 60): self.fps = self._fps_frame * 1000. / (current - self._fps_tick) self._fps_tick = current self._fps_frame = 0 # If we are relying on vsync, but vsync doesn't work or is higher # than 60 fps, limit ourselves to 60 fps. if self._target_fps < 0 and self.fps > 64.: self._target_fps = 60 self._ref_frame += 1 self._fps_frame += 1 target_tick = self._ref_tick if self._target_fps > 0: target_tick += <unsigned long>(self._ref_frame * 1000 / self._target_fps) if current <= target_tick: sdl.delay(target_tick - current) else: self._ref_tick = current self._ref_frame = 0 cdef class Runner: cdef void start(self) except *: pass cdef void finish(self) except *: pass cdef bint update(self) except *: return False cdef class Window: def __init__(self, bint double_buffer=True, long fps_limit=-1, bint fixed_pipeline=False, bint sound=True, bint opengl=True): self.fps_limit = fps_limit self.use_fixed_pipeline = fixed_pipeline self.runner = None flags = sdl.WINDOW_SHOWN if USE_OPENGL and opengl: sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, 2) sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, 1) sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, int(double_buffer)) sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24) flags |= sdl.WINDOW_OPENGL #TODO: implement it in the SDL backend too. if not self.use_fixed_pipeline: flags |= sdl.WINDOW_RESIZABLE self.win = sdl.Window('PyTouhou', sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, 640, 480, #XXX flags) if USE_OPENGL and opengl: self.win.gl_create_context() IF USE_GLEW: if glewInit() != 0: raise Exception('GLEW init fail!') # Initialize OpenGL glEnable(GL_BLEND) if self.use_fixed_pipeline: glEnable(GL_TEXTURE_2D) glHint(GL_FOG_HINT, GL_NICEST) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glEnableClientState(GL_COLOR_ARRAY) glEnableClientState(GL_VERTEX_ARRAY) glEnableClientState(GL_TEXTURE_COORD_ARRAY) else: self.win.create_renderer(0) self.clock = Clock(self.fps_limit) cdef void set_size(self, int width, int height) nogil: self.win.set_window_size(width, height) cpdef set_runner(self, Runner runner=None): self.runner = runner if runner is not None: runner.start() cpdef run(self): try: while self.run_frame(): pass finally: self.runner.finish() cdef bint run_frame(self) except? False: cdef bint running = False if self.runner is not None: running = self.runner.update() self.win.present() self.clock.tick() return running cdef double get_fps(self) nogil: return self.clock.fps