Mercurial > touhou
view pytouhou/game/sprite.pxd @ 741:3555845f8cf4
Make it so we can use more than a single anm0 in an EclRunner.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 07 Jan 2020 00:06:18 +0100 |
parents | df3c4ef5f2cc |
children |
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from pytouhou.utils.interpolator cimport Interpolator from pytouhou.formats.animation cimport Animation cdef class Sprite: cdef public int blendfunc, frame cdef public float width_override, height_override, angle cdef public bint removed, changed, visible, force_rotation cdef public bint automatic_orientation, allow_dest_offset, mirrored cdef public bint corner_relative_placement cdef public Interpolator scale_interpolator, fade_interpolator cdef public Interpolator offset_interpolator, rotation_interpolator cdef public Interpolator color_interpolator cdef public Animation anm cdef void *_rendering_data cdef float _dest_offset[3] cdef float _texcoords[4] cdef float _texoffsets[2] cdef float _rescale[2] cdef float _scale_speed[2] cdef float _rotations_3d[3] cdef float _rotations_speed_3d[3] cdef unsigned char _color[4] cpdef fade(self, unsigned int duration, alpha, formula=*) cpdef scale_in(self, unsigned int duration, sx, sy, formula=*) cpdef move_in(self, unsigned int duration, x, y, z, formula=*) cpdef rotate_in(self, unsigned int duration, rx, ry, rz, formula=*) cpdef change_color_in(self, unsigned int duration, r, g, b, formula=*) cpdef update_orientation(self, double angle_base=*, bint force_rotation=*) cpdef Sprite copy(self) cpdef update(self)