Mercurial > touhou
view pytouhou/game/games.py @ 153:37df8c618c2e
Add falling items.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 09 Oct 2011 16:54:49 -0700 |
parents | 4f46717390aa |
children | 80a4c7ed43b3 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.game import Game from pytouhou.game.character import Character from pytouhou.game.bullettype import BulletType from pytouhou.game.itemtype import ItemType class EoSDGame(Game): def __init__(self, resource_loader, players, stage, rank, difficulty): etama3 = resource_loader.get_anm_wrapper(('etama3.anm',)) etama4 = resource_loader.get_anm_wrapper(('etama4.anm',)) bullet_types = [BulletType(etama3, 0, 11, 14, 15, 16, hitbox_size=4), BulletType(etama3, 1, 12, 17, 18, 19, hitbox_size=6), BulletType(etama3, 2, 12, 17, 18, 19, hitbox_size=4), BulletType(etama3, 3, 12, 17, 18, 19, hitbox_size=6), BulletType(etama3, 4, 12, 17, 18, 19, hitbox_size=5), BulletType(etama3, 5, 12, 17, 18, 19, hitbox_size=4), BulletType(etama3, 6, 13, 20, 20, 20, hitbox_size=16), BulletType(etama3, 7, 13, 20, 20, 20, hitbox_size=11), BulletType(etama3, 8, 13, 20, 20, 20, hitbox_size=9), BulletType(etama4, 0, 1, 2, 2, 2, hitbox_size=32)] #TODO: hitbox item_types = [ItemType(etama3, 0, 7, hitbox_size=42, score=10), #Power ItemType(etama3, 1, 8, hitbox_size=42, score=100000), #Point, TODO: changes for hard, lunatic and poc ItemType(etama3, 2, 9, hitbox_size=42, score=10), #Big power ItemType(etama3, 3, 10, hitbox_size=42), #Bomb ItemType(etama3, 4, 11, hitbox_size=42, score=1000), #Full power ItemType(etama3, 5, 12, hitbox_size=42), #1up ItemType(etama3, 6, 13, hitbox_size=42, score=500)] #Star player00 = resource_loader.get_anm_wrapper(('player00.anm',)) player01 = resource_loader.get_anm_wrapper(('player01.anm',)) characters = [Character(player00, 4., 2., 2.5), Character(player00, 4., 2., 2.5), Character(player01, 5., 2.5, 2.5), Character(player01, 5., 2.5, 2.5)] Game.__init__(self, resource_loader, players, stage, rank, difficulty, bullet_types, item_types, characters, nb_bullets_max=640)