Mercurial > touhou
view pytouhou/ui/texture.pyx @ 420:3a7b36324611
Replace Pyglet’s image loader with our SDL2_image-based one.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Tue, 16 Jul 2013 21:07:15 +0200 |
parents | 9e2cbb2c2c64 |
children | d8630c086926 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pyglet.gl import (glTexParameteri, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MAG_FILTER, GL_LINEAR, GL_BGRA, GL_RGBA, GL_RGB, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_4_4_4_4_REV, glGenTextures, glBindTexture, glTexImage2D, GL_TEXTURE_2D) from ctypes import c_uint, byref from pytouhou.lib.sdl import load_png, create_rgb_surface import os from pytouhou.formats.thtx import Texture #TODO: perhaps define that elsewhere? cdef class TextureManager: def __init__(self, loader=None): self.loader = loader self.textures = {} def __getitem__(self, key): if not key in self.textures: self.textures[key] = self.load_texture(key) return self.textures[key] def preload(self, anm_wrapper): for anm in anm_wrapper: anm.texture = self.load_png_texture(anm.first_name, anm.secondary_name) def load_png_texture(self, first_name, secondary_name): image_file = load_png(self.loader.get_file(os.path.basename(first_name))) width, height = image_file.width, image_file.height # Support only 32 bits RGBA. Paletted surfaces are awful to work with. #TODO: verify it doesn’t blow up on big-endian systems. new_image = create_rgb_surface(width, height, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000) new_image.blit(image_file) if secondary_name: alpha_file = load_png(self.loader.get_file(os.path.basename(secondary_name))) assert (width == alpha_file.width and height == alpha_file.height) new_alpha_file = create_rgb_surface(width, height, 24) new_alpha_file.blit(alpha_file) new_image.set_alpha(new_alpha_file) return Texture(width, height, -4, new_image.pixels) def load_texture(self, key): if not isinstance(key, Texture): first_name, secondary_name = key key = self.load_png_texture(first_name, secondary_name) if key.fmt == 1: format_ = GL_BGRA type_ = GL_UNSIGNED_BYTE composants = GL_RGBA elif key.fmt == 3: format_ = GL_RGB type_ = GL_UNSIGNED_SHORT_5_6_5 composants = GL_RGB elif key.fmt == 5: format_ = GL_BGRA type_ = GL_UNSIGNED_SHORT_4_4_4_4_REV composants = GL_RGBA elif key.fmt == 7: format_ = GL_LUMINANCE type_ = GL_UNSIGNED_BYTE composants = GL_LUMINANCE elif key.fmt == -4: #XXX: non-standard format_ = GL_RGBA type_ = GL_UNSIGNED_BYTE composants = GL_RGBA else: raise Exception('Unknown texture type') id_ = c_uint() glGenTextures(1, byref(id_)) glBindTexture(GL_TEXTURE_2D, id_.value) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) glTexImage2D(GL_TEXTURE_2D, 0, composants, key.width, key.height, 0, format_, type_, key.data) return id_.value