view pytouhou/game/bullettype.py @ 401:3ce4065840e9

Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 14 Feb 2013 20:07:23 +0100
parents 8d1768fa4cbb
children c9433188ffdb
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class BulletType(object):
    def __init__(self, anm_wrapper, anim_index, cancel_anim_index,
                 launch_anim2_index, launch_anim4_index, launch_anim8_index,
                 hitbox_size,
                 launch_anim_penalties=(0.5, 0.4, 1./3.),
                 launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0),
                 type_id=0):
        self.type_id = type_id
        self.anm_wrapper = anm_wrapper
        self.anim_index = anim_index
        self.cancel_anim_index = cancel_anim_index
        self.launch_anim2_index = launch_anim2_index
        self.launch_anim4_index = launch_anim4_index
        self.launch_anim8_index = launch_anim8_index
        self.hitbox_size = hitbox_size
        self.launch_anim_penalties = launch_anim_penalties
        self.launch_anim_offsets = launch_anim_offsets