Mercurial > touhou
view pytouhou/game/background.py @ 502:3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 23 Oct 2013 18:24:08 +0200 |
parents | 1222341ea22c |
children | e35bef07290d |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.utils.interpolator import Interpolator from pytouhou.vm.anmrunner import ANMRunner from pytouhou.game.sprite import Sprite class Background(object): def __init__(self, stage, anm): self.stage = stage self.anm = anm self.last_frame = -1 self.models = [] self.object_instances = [] self.anm_runners = [] self.position_interpolator = Interpolator((0, 0, 0)) self.fog_interpolator = Interpolator((0, 0, 0, 0, 0)) self.position2_interpolator = Interpolator((0, 0, 0)) self.build_models() self.build_object_instances() def build_object_instances(self): self.object_instances = [] for model_id, ox, oy, oz in self.stage.object_instances: self.object_instances.append((ox, oy, oz, model_id, self.models[model_id])) # Z-sorting: # TODO z-sorting may be needed at each iteration def keyfunc(obj): return obj[2] + self.stage.models[obj[3]].bounding_box[2] self.object_instances.sort(key=keyfunc, reverse=True) def build_models(self): self.models = [] for obj in self.stage.models: quads = [] for script_index, ox, oy, oz, width_override, height_override in obj.quads: sprite = Sprite(width_override, height_override) anm_runner = ANMRunner(self.anm, script_index, sprite) quads.append((ox, oy, oz, width_override, height_override, sprite)) self.anm_runners.append(anm_runner) self.models.append(quads) def update(self, frame): for frame_num, message_type, args in self.stage.script: if self.last_frame < frame_num <= frame: if message_type == 0: self.position_interpolator.set_interpolation_start(frame_num, args) elif message_type == 1: self.fog_interpolator.set_interpolation_end_values(args) elif message_type == 2: self.position2_interpolator.set_interpolation_end_values(args) elif message_type == 3: duration, = args self.position2_interpolator.set_interpolation_end_frame(frame_num + duration) elif message_type == 4: duration, = args self.fog_interpolator.set_interpolation_end_frame(frame_num + duration) if frame_num > frame and message_type == 0: self.position_interpolator.set_interpolation_end(frame_num, args) break for i in range(frame - self.last_frame): for anm_runner in tuple(self.anm_runners): if not anm_runner.run_frame(): self.anm_runners.remove(anm_runner) self.position2_interpolator.update(frame) self.fog_interpolator.update(frame) self.position_interpolator.update(frame) self.last_frame = frame