Mercurial > touhou
view pytouhou/game/sprite.py @ 502:3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 23 Oct 2013 18:24:08 +0200 |
parents | 723a3e67a223 |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## class Sprite(object): def __init__(self, width_override=0, height_override=0): self.anm = None self.removed = False self.changed = True self.visible = True self.width_override = width_override self.height_override = height_override self.angle = 0 self.force_rotation = False self.scale_interpolator = None self.fade_interpolator = None self.offset_interpolator = None self.rotation_interpolator = None self.color_interpolator = None self.automatic_orientation = False self.blendfunc = 0 # 0 = Normal, 1 = saturate #TODO: proper constants self.texcoords = (0, 0, 0, 0) # x, y, width, height self.dest_offset = (0., 0., 0.) self.allow_dest_offset = False self.texoffsets = (0., 0.) self.mirrored = False self.rescale = (1., 1.) self.scale_speed = (0., 0.) self.rotations_3d = (0., 0., 0.) self.rotations_speed_3d = (0., 0., 0.) self.corner_relative_placement = False self.frame = 0 self.color = (255, 255, 255) self.alpha = 255 self._rendering_data = None def fade(self, duration, alpha, formula=None): self.fade_interpolator = Interpolator((self.alpha,), self.frame, (alpha,), self.frame + duration, formula) def scale_in(self, duration, sx, sy, formula=None): self.scale_interpolator = Interpolator(self.rescale, self.frame, (sx, sy), self.frame + duration, formula) def move_in(self, duration, x, y, z, formula=None): self.offset_interpolator = Interpolator(self.dest_offset, self.frame, (x, y, z), self.frame + duration, formula) def rotate_in(self, duration, rx, ry, rz, formula=None): self.rotation_interpolator = Interpolator(self.rotations_3d, self.frame, (rx, ry, rz), self.frame + duration, formula) def change_color_in(self, duration, r, g, b, formula=None): self.color_interpolator = Interpolator(self.color, self.frame, (r, g, b), self.frame + duration, formula) def update_orientation(self, angle_base=0., force_rotation=False): if (self.angle != angle_base or self.force_rotation != force_rotation): self.angle = angle_base self.force_rotation = force_rotation self.changed = True def copy(self): sprite = Sprite(self.width_override, self.height_override) sprite.blendfunc = self.blendfunc sprite.frame = self.frame sprite.angle = self.angle sprite.removed = self.removed sprite.changed = self.changed sprite.visible = self.visible sprite.force_rotation = self.force_rotation sprite.automatic_orientation = self.automatic_orientation sprite.allow_dest_offset = self.allow_dest_offset sprite.mirrored = self.mirrored sprite.corner_relative_placement = self.corner_relative_placement sprite.scale_interpolator = self.scale_interpolator sprite.fade_interpolator = self.fade_interpolator sprite.offset_interpolator = self.offset_interpolator sprite.rotation_interpolator = self.rotation_interpolator sprite.color_interpolator = self.color_interpolator sprite.texcoords = self.texcoords sprite.dest_offset = self.dest_offset sprite.texoffsets = self.texoffsets sprite.rescale = self.rescale sprite.scale_speed = self.scale_speed sprite.rotations_3d = self.rotations_3d sprite.rotations_speed_3d = self.rotations_speed_3d sprite.color = self.color sprite.alpha = self.alpha sprite.anm = self.anm sprite._rendering_data = self._rendering_data return sprite def update(self): self.frame += 1 if self.rotations_speed_3d != (0., 0., 0.): ax, ay, az = self.rotations_3d sax, say, saz = self.rotations_speed_3d self.rotations_3d = ax + sax, ay + say, az + saz self.changed = True elif self.rotation_interpolator: self.rotation_interpolator.update(self.frame) self.rotations_3d = self.rotation_interpolator.values self.changed = True if self.scale_speed != (0., 0.): rx, ry = self.rescale rsx, rsy = self.scale_speed self.rescale = rx + rsx, ry + rsy self.changed = True if self.fade_interpolator: self.fade_interpolator.update(self.frame) self.alpha = self.fade_interpolator.values[0] self.changed = True if self.scale_interpolator: self.scale_interpolator.update(self.frame) self.rescale = self.scale_interpolator.values self.changed = True if self.offset_interpolator: self.offset_interpolator.update(self.frame) self.dest_offset = self.offset_interpolator.values self.changed = True if self.color_interpolator: self.color_interpolator.update(self.frame) self.color = self.color_interpolator.values self.changed = True