Mercurial > touhou
view pytouhou/lib/sdl.pxd @ 502:3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 23 Oct 2013 18:24:08 +0200 |
parents | 2276229282fd |
children | b39ad30c6620 |
line wrap: on
line source
# -*- encoding: utf-8 -*- ## ## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from _sdl cimport * cdef SDL_GLattr GL_CONTEXT_MAJOR_VERSION cdef SDL_GLattr GL_CONTEXT_MINOR_VERSION cdef SDL_GLattr GL_DOUBLEBUFFER cdef SDL_GLattr GL_DEPTH_SIZE cdef SDL_WindowFlags WINDOWPOS_CENTERED cdef SDL_WindowFlags WINDOW_OPENGL cdef SDL_WindowFlags WINDOW_SHOWN cdef SDL_WindowFlags WINDOW_RESIZABLE #TODO: should be SDL_Scancode, but Cython doesn’t allow enum for array indexing. cdef long SCANCODE_Z cdef long SCANCODE_X cdef long SCANCODE_LSHIFT cdef long SCANCODE_UP cdef long SCANCODE_DOWN cdef long SCANCODE_LEFT cdef long SCANCODE_RIGHT cdef long SCANCODE_LCTRL cdef long SCANCODE_ESCAPE cdef SDL_WindowEventID WINDOWEVENT_RESIZED cdef SDL_EventType KEYDOWN cdef SDL_EventType QUIT cdef SDL_EventType WINDOWEVENT cdef class Window: cdef SDL_Window *window cdef SDL_GLContext context cdef void gl_create_context(self) except * cdef void gl_swap_window(self) nogil cdef void set_window_size(self, int width, int height) nogil cdef class Surface: cdef SDL_Surface *surface cdef void blit(self, Surface other) except * cdef void set_alpha(self, Surface alpha_surface) nogil cdef class Music: cdef Mix_Music *music cdef void play(self, int loops) nogil cdef void set_loop_points(self, double start, double end) nogil cdef class Chunk: cdef Mix_Chunk *chunk cdef void play(self, int channel, int loops) nogil cdef void set_volume(self, float volume) nogil cdef class Font: cdef TTF_Font *font cdef Surface render(self, unicode text) cdef void init(Uint32 flags) except * cdef void img_init(int flags) except * cdef void mix_init(int flags) except * cdef void ttf_init() except * cdef void gl_set_attribute(SDL_GLattr attr, int value) except * cdef list poll_events() cdef const Uint8* get_keyboard_state() nogil cdef Surface load_png(file_) cdef Surface create_rgb_surface(int width, int height, int depth, Uint32 rmask=*, Uint32 gmask=*, Uint32 bmask=*, Uint32 amask=*) cdef void mix_open_audio(int frequency, Uint16 format_, int channels, int chunksize) except * cdef void mix_allocate_channels(int numchans) except * cdef int mix_volume(int channel, float volume) nogil cdef int mix_volume_music(float volume) nogil cdef Music load_music(const char *filename) cdef Chunk load_chunk(file_) cdef Uint32 get_ticks() nogil cdef void delay(Uint32 ms) nogil