Mercurial > touhou
view pytouhou/formats/anm0.pyx @ 525:43ecf0f98f4d
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:15:45 +0100 |
parents | pytouhou/formats/anm0.py@40d5f3083ebc |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## """ANM0 files handling. This module provides classes for handling the ANM0 file format. The ANM0 format is a format used in Touhou 6: EoSD to describe sprites and animations. Almost everything rendered in the game is described by an ANM0 file. """ from struct import pack, unpack from pytouhou.utils.helpers import read_string, get_logger from pytouhou.formats import WrongFormatError from pytouhou.formats.thtx import Texture logger = get_logger(__name__) #TODO: refactor/clean up class Script(list): def __init__(self): list.__init__(self) self.interrupts = {} cdef class ANM: def __init__(self): self.version = 0 self.size_inv[:] = [0, 0] self.first_name = None self.secondary_name = None self.sprites = {} self.scripts = {} property size: def __set__(self, tuple value): width, height = value self.size_inv[:] = [1. / <double>width, 1. / <double>height] class ANM0(object): _instructions = {0: {0: ('', 'delete'), 1: ('I', 'set_sprite'), 2: ('ff', 'set_scale'), 3: ('I', 'set_alpha'), 4: ('BBBx', 'set_color'), 5: ('I', 'jump'), 7: ('', 'toggle_mirrored'), 9: ('fff', 'set_3d_rotations'), 10: ('fff', 'set_3d_rotations_speed'), 11: ('ff', 'set_scale_speed'), 12: ('ii', 'fade'), 13: ('', 'set_blendmode_add'), 14: ('', 'set_blendmode_alphablend'), 15: ('', 'keep_still'), 16: ('ii', 'set_random_sprite'), 17: ('fff', 'set_3d_translation'), 18: ('fffi', 'move_to_linear'), 19: ('fffi', 'move_to_decel'), 20: ('fffi', 'move_to_accel'), 21: ('', 'wait'), 22: ('i', 'interrupt_label'), 23: ('', 'set_corner_relative_placement'), 24: ('', 'wait_ex'), 25: ('i', 'set_allow_offset'), #TODO: better name 26: ('i', 'set_automatic_orientation'), 27: ('f', 'shift_texture_x'), 28: ('f', 'shift_texture_y'), 29: ('i', 'set_visible'), 30: ('ffi', 'scale_in'), 31: ('i', None)}, 2: {0: ('', 'noop'), 1: ('', 'delete'), 2: ('', 'keep_still'), 3: ('I', 'set_sprite'), 4: ('II', 'jump_bis'), 5: ('III', 'jump_ex'), 6: ('fff', 'set_3d_translation'), 7: ('ff', 'set_scale'), 8: ('I', 'set_alpha'), 9: ('BBBx', 'set_color'), 10: ('', 'toggle_mirrored'), 12: ('fff', 'set_3d_rotations'), 13: ('fff', 'set_3d_rotations_speed'), 14: ('ff', 'set_scale_speed'), 15: ('ii', 'fade'), 16: ('I', 'set_blendmode'), 17: ('fffi', 'move_to_linear'), 18: ('fffi', 'move_to_decel'), 19: ('fffi', 'move_to_accel'), 20: ('', 'wait'), 21: ('i', 'interrupt_label'), 22: ('', 'set_corner_relative_placement'), 23: ('', 'wait_ex'), 24: ('i', 'set_allow_offset'), #TODO: better name 25: ('i', 'set_automatic_orientation'), 26: ('f', 'shift_texture_x'), 27: ('f', 'shift_texture_y'), 28: ('i', 'set_visible'), 29: ('ffi', 'scale_in'), 30: ('i', None), 31: ('I', None), 32: ('IIfff', 'move_in_linear_bis'), 33: ('IIBBBx', 'change_color_in'), 34: ('III', 'fade_bis'), 35: ('IIfff', 'rotate_in_bis'), 36: ('IIff', 'scale_in_bis'), 37: ('II', 'set_int'), 38: ('ff', 'set_float'), 42: ('ff', 'decrement_float'), 50: ('fff', 'add_float'), 52: ('fff', 'substract_float'), 55: ('III', 'divide_int'), 59: ('II', 'set_random_int'), 60: ('ff', 'set_random_float'), 69: ('IIII', 'branch_if_not_equal'), 79: ('I', 'wait_duration'), 80: ('I', None)}} @classmethod def read(cls, file): anm_list = [] start_offset = 0 while True: file.seek(start_offset) nb_sprites, nb_scripts, zero1 = unpack('<III', file.read(12)) width, height, fmt, unknown1 = unpack('<IIII', file.read(16)) first_name_offset, unused, secondary_name_offset = unpack('<III', file.read(12)) version, unknown2, texture_offset, has_data, next_offset, unknown3 = unpack('<IIIIII', file.read(24)) if version == 0: assert zero1 == 0 assert unknown3 == 0 assert has_data == 0 elif version == 2: assert zero1 == 0 assert secondary_name_offset == 0 assert has_data == 1 # Can be false but we don’t support that yet. else: raise WrongFormatError(version) instructions = cls._instructions[version] sprite_offsets = [unpack('<I', file.read(4))[0] for i in range(nb_sprites)] script_offsets = [unpack('<II', file.read(8)) for i in range(nb_scripts)] self = ANM() self.size = (width, height) self.version = version # Names if first_name_offset: file.seek(start_offset + first_name_offset) self.first_name = read_string(file, 32, 'ascii') #TODO: 32, really? if secondary_name_offset: file.seek(start_offset + secondary_name_offset) self.secondary_name = read_string(file, 32, 'ascii') #TODO: 32, really? # Sprites for offset in sprite_offsets: file.seek(start_offset + offset) idx, x, y, width, height = unpack('<Iffff', file.read(20)) self.sprites[idx] = x, y, width, height # Scripts for i, offset in script_offsets: self.scripts[i] = Script() instruction_offsets = [] file.seek(start_offset + offset) while True: instruction_offsets.append(file.tell() - (start_offset + offset)) if version == 0: time, opcode, size = unpack('<HBB', file.read(4)) elif version == 2: opcode, size, time, mask = unpack('<HHHH', file.read(8)) if opcode == 0xffff: break size -= 8 data = file.read(size) if opcode in instructions: args = unpack('<%s' % instructions[opcode][0], data) else: args = (data,) logger.warn('unknown opcode %d', opcode) self.scripts[i].append((time, opcode, args)) if version == 0 and opcode == 0: break # Translate offsets to instruction pointers and register interrupts for instr_offset, (j, instr) in zip(instruction_offsets, enumerate(self.scripts[i])): time, opcode, args = instr if version == 0: if opcode == 5: args = (instruction_offsets.index(args[0]),) elif opcode == 22: interrupt = args[0] self.scripts[i].interrupts[interrupt] = j + 1 elif version == 2: if opcode == 4: args = (instruction_offsets.index(args[0]), args[1]) elif opcode == 5: args = (args[0], instruction_offsets.index(args[1]), args[2]) elif opcode == 21: interrupt = args[0] self.scripts[i].interrupts[interrupt] = j + 1 elif opcode == 69: args = (args[0], args[1], instruction_offsets.index(args[2]), args[3]) self.scripts[i][j] = time, opcode, args # Texture if has_data: file.seek(start_offset + texture_offset) magic = file.read(4) assert magic == b'THTX' zero, fmt, width, height, size = unpack('<HHHHI', file.read(12)) assert zero == 0 data = file.read(size) self.texture = Texture(width, height, fmt, data) anm_list.append(self) if next_offset: start_offset += next_offset else: break return anm_list