view pytouhou/game/element.py @ 525:43ecf0f98f4d

Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 18 Dec 2013 18:15:45 +0100
parents b9d2db93972f
children d1f0bb0b7a17
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# -*- encoding: utf-8 -*-
##
## Copyright (C) 2013 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
##
## This program is free software; you can redistribute it and/or modify
## it under the terms of the GNU General Public License as published
## by the Free Software Foundation; version 3 only.
##
## This program is distributed in the hope that it will be useful,
## but WITHOUT ANY WARRANTY; without even the implied warranty of
## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
## GNU General Public License for more details.
##

class Element(object):
    def __init__(self, pos=None):
        self.sprite = None
        self.anmrunner = None
        self.removed = False
        self.objects = [self]

        if pos is not None:
            self.x, self.y = pos