Mercurial > touhou
view pytouhou/game/lasertype.py @ 525:43ecf0f98f4d
Precalculate the inverse of the texture size at ANM load, to not recalculate at every sprite change.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 18 Dec 2013 18:15:45 +0100 |
parents | c9433188ffdb |
children | d1f0bb0b7a17 |
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class LaserType(object): def __init__(self, anm, anim_index, launch_sprite_idx=140, launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0)): self.anm = anm self.anim_index = anim_index self.launch_sprite_idx = launch_sprite_idx self.launch_anim_offsets = launch_anim_offsets