Mercurial > touhou
view pytouhou/game/text.py @ 392:45e1a9a37e66
When merging RGB and alpha data, get the C arrays only at the start of the loop.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Mon, 07 Jan 2013 22:06:02 +0100 |
parents | e1f5dcd4b83e |
children | 6c0cb3eee33e |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from copy import copy from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner from pytouhou.utils.interpolator import Interpolator class Glyph(object): def __init__(self, sprite, pos): self.sprite = sprite self.removed = False self.x, self.y = pos class Widget(object): def __init__(self, pos, back_wrapper=None, back_script=22): self.sprite = None self.removed = False self.changed = True self.anmrunner = None self.frame = 0 # Set up the backround sprite self.back_wrapper = back_wrapper if back_wrapper: self.sprite = Sprite() self.anmrunner = ANMRunner(back_wrapper, back_script, self.sprite) self.anmrunner.run_frame() self.x, self.y = pos def update(self): self.frame += 1 if self.changed: if self.anmrunner and not self.anmrunner.run_frame(): self.anmrunner = None self.changed = False class GlyphCollection(Widget): def __init__(self, pos, anm_wrapper, back_wrapper=None, ref_script=0, xspacing=14, back_script=22): Widget.__init__(self, pos, back_wrapper, back_script) self.ref_sprite = Sprite() self.anm_wrapper = anm_wrapper self.glyphes = [] self.xspacing = xspacing # Set up ref sprite anm_runner = ANMRunner(anm_wrapper, ref_script, self.ref_sprite) anm_runner.run_frame() self.ref_sprite.corner_relative_placement = True #TODO: perhaps not right def set_length(self, length): current_length = len(self.glyphes) if length > current_length: self.glyphes.extend(Glyph(copy(self.ref_sprite), (self.x + self.xspacing * i, self.y)) for i in range(current_length, length)) elif length < current_length: self.glyphes[:] = self.glyphes[:length] def set_sprites(self, sprite_indexes): self.set_length(len(sprite_indexes)) for glyph, idx in zip(self.glyphes, sprite_indexes): glyph.sprite.anm, glyph.sprite.texcoords = self.anm_wrapper.get_sprite(idx) glyph.sprite.changed = True class Text(GlyphCollection): def __init__(self, pos, ascii_wrapper, back_wrapper=None, text='', xspacing=14, shift=21, back_script=22): GlyphCollection.__init__(self, pos, ascii_wrapper, back_wrapper, xspacing=xspacing, back_script=back_script) self.text = '' self.shift = shift self.set_text(text) @property def objects(self): return self.glyphes + [self] def set_text(self, text): if text == self.text: return self.set_sprites([ord(c) - self.shift for c in text]) self.text = text self.changed = True def set_color(self, color): colors = {'white': (255, 255, 255), 'yellow': (255, 255, 0), 'blue': (192, 192, 255), 'darkblue': (160, 128, 255), 'purple': (224, 128, 255), 'red': (255, 64, 0)} self.ref_sprite.color = colors[color] for glyph in self.glyphes: glyph.sprite.color = colors[color] def move_timeout_update(self): GlyphCollection.update(self) if self.frame % 2: for glyph in self.glyphes: glyph.y -= 1 if self.frame == self.timeout: self.removed = True def fadeout_timeout_update(self): GlyphCollection.update(self) if self.frame >= self.start: if self.frame == self.start: self.fade(self.effect, 255, lambda x: x) elif self.frame == self.timeout - self.effect: self.fade(self.effect, 0, lambda x: x) if self.fade_interpolator: self.fade_interpolator.update(self.frame) self.alpha = int(self.fade_interpolator.values[0]) for glyph in self.glyphes: glyph.sprite.alpha = self.alpha glyph.sprite.changed = True if self.frame == self.timeout: self.removed = True def fade(self, duration, alpha, formula): self.fade_interpolator = Interpolator((self.alpha,), self.frame, (alpha,), self.frame + duration, formula) def set_timeout(self, timeout, effect=None, start=0): if effect == None: #XXX self.update = self.move_timeout_update self.timeout = timeout + start else: self.alpha = 0 for glyph in self.glyphes: glyph.sprite.alpha = 0 self.update = self.fadeout_timeout_update self.effect = effect self.start = start self.timeout = timeout + start class Counter(GlyphCollection): def __init__(self, pos, anm_wrapper, back_wrapper=None, script=0, xspacing=16, value=0, back_script=22): GlyphCollection.__init__(self, pos, anm_wrapper, back_wrapper=back_wrapper, ref_script=script, xspacing=xspacing, back_script=back_script) self.value = value self.set_value(value) @property def objects(self): return [self] + self.glyphes def set_value(self, value): if value < 0: value = 0 if value == self.value: return self.set_length(value) self.value = value self.changed = True class Gauge(object): def __init__(self, pos, anm_wrapper, max_length=280, maximum=1, value=0): self.sprite = Sprite() self.anmrunner = ANMRunner(anm_wrapper, 21, self.sprite) self.anmrunner.run_frame() self.removed = False self.sprite.corner_relative_placement = True #TODO: perhaps not right self.objects = [self] self.x, self.y = pos self.max_length = max_length self.maximum = maximum self.set_value(value) def set_value(self, value): self.value = value self.sprite.width_override = self.max_length * value / self.maximum self.sprite.changed = True #TODO def update(self): #XXX if self.value == 0: self.sprite.visible = False else: self.sprite.visible = True if self.anmrunner and not self.anmrunner.run_frame(): self.anmrunner = None