Mercurial > touhou
view pytouhou/game/face.py @ 286:4838e9bab0f9
Implement dialogs (MSG files).
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 12 Feb 2012 16:06:03 +0100 |
parents | |
children | f3099ebf4f61 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner class Face(object): __slots__ = ('_anm_wrapper', '_sprite', '_anmrunner', 'side', 'x', 'y') def __init__(self, anm_wrapper, effect, side): self._anm_wrapper = anm_wrapper self._sprite = Sprite() self._anmrunner = ANMRunner(anm_wrapper, side * 2, self._sprite) self.side = side self.load(0) self.animate(effect) #FIXME: the same as game.effect. self.x = -32 self.y = -16 self._sprite.allow_dest_offset = True def animate(self, effect): self._anmrunner.interrupt(effect) def load(self, index): self._sprite.anm, self._sprite.texcoords = self._anm_wrapper.get_sprite(self.side * 8 + index) self._anmrunner.run_frame() def update(self): self._anmrunner.run_frame()