Mercurial > touhou
view pytouhou/game/sprite.py @ 34:4d93d45ecb62
Fix animation script flow handling
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 14 Aug 2011 13:34:58 +0200 |
parents | 55973a3f1222 |
children | a10e3f44a883 |
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from struct import unpack from pytouhou.utils.matrix import Matrix class AnmWrapper(object): def __init__(self, anm_files): self.anm_files = list(anm_files) def get_sprite(self, script_index): for anm in self.anm_files: if script_index in anm.scripts: return anm, Sprite(anm, script_index) class Sprite(object): def __init__(self, anm, script_index): self.anm = anm self.script_index = script_index self.texcoords = (0, 0, 0, 0) # x, y, width, height self.mirrored = False self.rescale = (1., 1.) self.rotations_3d = (0., 0., 0.) self.rotations_speed_3d = (0., 0., 0.) self.corner_relative_placement = False self.instruction_pointer = 0 self.keep_still = False self.playing = True self.frame = 0 self._uvs = [] self._vertices = [] def update_uvs_vertices(self, override_width=0, override_height=0): vertmat = Matrix([[-.5, .5, .5, -.5], [-.5, -.5, .5, .5], [ .0, .0, .0, .0], [ 1., 1., 1., 1.]]) tx, ty, tw, th = self.texcoords sx, sy = self.rescale width = override_width or (tw * sx) height = override_height or (th * sy) vertmat.scale2d(width, height) if self.mirrored: vertmat.flip() if self.rotations_3d != (0., 0., 0.): rx, ry, rz = self.rotations_3d if rx: vertmat.rotate_x(-rx) if ry: vertmat.rotate_y(ry) if rz: vertmat.rotate_z(-rz) #TODO: minus, really? if self.corner_relative_placement: # Reposition vertmat.translate(width / 2., height / 2., 0.) x_1 = 1. / self.anm.size[0] y_1 = 1. / self.anm.size[1] uvs = [(tx * x_1, 1. - (ty * y_1)), ((tx + tw) * x_1, 1. - (ty * y_1)), ((tx + tw) * x_1, 1. - ((ty + th) * y_1)), (tx * x_1, 1. - ((ty + th) * y_1))] d = vertmat.data assert (d[3][0], d[3][1], d[3][2], d[3][3]) == (1., 1., 1., 1.) self._uvs, self._vertices = uvs, zip(d[0], d[1], d[2]) def update(self): if not self.playing: return False changed = False frame = self.frame if not self.keep_still: script = self.anm.scripts[self.script_index] try: while frame <= self.frame: frame, instr_type, data = script[self.instruction_pointer] if frame == self.frame: changed = True if instr_type == 1: self.texcoords = self.anm.sprites[unpack('<I', data)[0]] elif instr_type == 2: self.rescale = unpack('<ff', data) elif instr_type == 5: self.frame, = unpack('<I', data) self.instruction_pointer = 0 elif instr_type == 7: self.mirrored = True elif instr_type == 9: self.rotations_3d = unpack('<fff', data) elif instr_type == 10: self.rotations_speed_3d = unpack('<fff', data) elif instr_type == 23: self.corner_relative_placement = True #TODO elif instr_type == 15: self.keep_still = True break else: print('unhandled opcode: %d, %r' % (instr_type, data)) #TODO if frame <= self.frame: self.instruction_pointer += 1 except IndexError: self.playing = False pass self.frame += 1 ax, ay, az = self.rotations_3d sax, say, saz = self.rotations_speed_3d self.rotations_3d = ax + sax, ay + say, az + saz if self.rotations_speed_3d != (0., 0., 0.): return True return changed