Mercurial > touhou
view pytouhou/formats/ecl.py @ 636:4fa0a8e7d941
Add a GLFW implementation of gui.Window.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 14 May 2017 20:14:03 +0100 |
parents | d1f0bb0b7a17 |
children | d18c0bf11138 |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## """ECL files handling. This module provides classes for handling the ECL file format. The ECL format is a format used in Touhou 6: EoSD to script most of the gameplay aspects of the game, such as enemy movements, attacks, and so on. """ import struct from struct import pack, unpack, calcsize from pytouhou.utils.helpers import get_logger logger = get_logger(__name__) class ECL: """Handle Touhou 6 ECL files. ECL files are binary script files used to describe the behavior of enemies. They are basically composed of a header and two additional sections. The first section is a list of subroutines, each composed of a list of timed instructions. The second section is a list of a different set of instructions describing enemy waves, triggering dialogs and level completion. Instance variables: mains -- list of lists of instructions describing waves and triggering dialogs subs -- list of subroutines """ _instructions = {0: ('', 'noop?'), 1: ('I', 'delete?'), 2: ('Ii', 'relative_jump'), 3: ('Iii', 'relative_jump_ex'), 4: ('ii', 'set_int'), 5: ('if', 'set_float'), 6: ('ii', 'set_random_int'), 8: ('if', 'set_random_float'), 9: ('iff', 'set_random_float2'), 10: ('i', 'store_x'), 13: ('iii', 'add_int'), 14: ('iii', 'substract_int'), 15: ('iii', 'multiply_int'), 16: ('iii', 'divide_int'), 17: ('iii', 'modulo'), 18: ('i', 'increment'), 20: ('iff', 'add_float'), 21: ('iff', 'substract_float'), 23: ('iff', 'divide_float'), 25: ('iffff', 'get_direction'), 26: ('i', 'float_to_unit_circle'), #TODO: find a better name 27: ('ii', 'compare_ints'), 28: ('ff', 'compare_floats'), 29: ('ii', 'relative_jump_if_lower_than'), 30: ('ii', 'relative_jump_if_lower_or_equal'), 31: ('ii', 'relative_jump_if_equal'), 32: ('ii', 'relative_jump_if_greater_than'), 33: ('ii', 'relative_jump_if_greater_or_equal'), 34: ('ii', 'relative_jump_if_not_equal'), 35: ('iif', 'call'), 36: ('', 'return'), 39: ('iifii', 'call_if_equal'), 43: ('fff', 'set_position'), 45: ('ff', 'set_angle_and_speed'), 46: ('f', 'set_rotation_speed'), 47: ('f', 'set_speed'), 48: ('f', 'set_acceleration'), 49: ('ff', 'set_random_angle'), 50: ('ff', 'set_random_angle_ex'), 51: ('ff', 'set_speed_towards_player'), 52: ('iff', 'move_in_decel'), 56: ('ifff', 'move_to_linear'), 57: ('ifff', 'move_to_decel'), 59: ('iffi', 'move_to_accel'), 61: ('i', 'stop_in'), 63: ('i', 'stop_in_accel'), 65: ('ffff', 'set_screen_box'), 66: ('', 'clear_screen_box'), 67: ('hhiiffffi', 'set_bullet_attributes'), 68: ('hhiiffffi', 'set_bullet_attributes2'), 69: ('hhiiffffi', 'set_bullet_attributes3'), 70: ('hhiiffffi', 'set_bullet_attributes4'), 71: ('hhiiffffi', 'set_bullet_attributes5'), 74: ('hhiiffffi', 'set_bullet_attributes6'), 75: ('hhiiffffi', 'set_bullet_attributes7'), 76: ('i', 'set_bullet_interval'), 77: ('i', 'set_bullet_interval_ex'), 78: ('', 'delay_attack'), 79: ('', 'no_delay_attack'), 81: ('fff', 'set_bullet_launch_offset'), 82: ('iiiiffff', 'set_extended_bullet_attributes'), 83: ('', 'change_bullets_in_star_bonus'), 84: ('i', None), 85: ('hhffffffiiiiii', 'laser'), 86: ('hhffffffiiiiii', 'laser2'), 87: ('i', 'set_upcoming_id'), 88: ('if','alter_laser_angle'), 90: ('ifff', 'reposition_laser'), 92: ('i', 'cancel_laser'), 93: ('hhs', 'set_spellcard'), 94: ('', 'end_spellcard'), 95: ('ifffhhi', 'spawn_enemy'), 96: ('', 'kill_all_enemies'), 97: ('i', 'set_anim'), 98: ('hhhhhxx', 'set_multiple_anims'), 99: ('ii', None), 100: ('i', 'set_death_anim'), 101: ('i', 'set_boss_mode?'), 102: ('iffff', 'create_squares'), 103: ('fff', 'set_enemy_hitbox'), 104: ('i', 'set_collidable'), 105: ('i', 'set_damageable'), 106: ('i', 'play_sound'), 107: ('i', 'set_death_flags'), 108: ('i', 'set_death_callback?'), 109: ('ii', 'memory_write_int'), 111: ('i', 'set_life'), 112: ('i', 'set_ellapsed_time'), 113: ('i', 'set_low_life_trigger'), 114: ('i', 'set_low_life_callback'), 115: ('i', 'set_timeout'), 116: ('i', 'set_timeout_callback'), 117: ('i', 'set_touchable'), 118: ('iIbbbb', 'drop_particles'), 119: ('i', 'drop_bonus'), 120: ('i', 'set_automatic_orientation'), 121: ('ii', 'call_special_function'), 122: ('i', None), 123: ('i', 'skip_frames'), 124: ('i', 'drop_specific_bonus'), 125: ('', None), 126: ('i', 'set_remaining_lives'), 127: ('i', None), 128: ('i', 'set_smooth_disappear'), 129: ('ii', None), 130: ('i', None), 131: ('ffiiii', 'set_difficulty_coeffs'), 132: ('i', 'set_invisible'), 133: ('', 'copy_callbacks?'), 134: ('', None), 135: ('i', 'enable_spellcard_bonus')} #TODO _main_instructions = {0: ('fffhhI', 'spawn_enemy'), 2: ('fffhhI', 'spawn_enemy_mirrored'), 4: ('fffhhI', 'spawn_enemy_random'), 6: ('fffhhI', 'spawn_enemy_mirrored_random'), 8: ('', 'call_msg'), 9: ('', 'wait_msg'), 10: ('II', 'resume_ecl'), 12: ('', 'stop_time')} _parameters = {6: {'main_count': 1, 'nb_main_offsets': 3, 'jumps_list': {2: 1, 3: 1, 29: 1, 30: 1, 31: 1, 32: 1, 33: 1, 34: 1}}} def __init__(self): self.mains = [] self.subs = [] @classmethod def read(cls, file, version=6): """Read an ECL file. Raise an exception if the file is invalid. Return a ECL instance otherwise. """ parameters = cls._parameters[version] sub_count, main_count = unpack('<HH', file.read(4)) main_offsets = unpack('<%dI' % parameters['nb_main_offsets'], file.read(4 * parameters['nb_main_offsets'])) sub_offsets = unpack('<%dI' % sub_count, file.read(4 * sub_count)) ecl = cls() # Read subs for sub_offset in sub_offsets: file.seek(sub_offset) ecl.subs.append([]) instruction_offsets = [] while True: instruction_offsets.append(file.tell() - sub_offset) time, opcode = unpack('<IH', file.read(6)) if time == 0xffffffff or opcode == 0xffff: break size, rank_mask, param_mask = unpack('<HHH', file.read(6)) data = file.read(size - 12) if opcode in cls._instructions: fmt = '<%s' % cls._instructions[opcode][0] if fmt.endswith('s'): fmt = fmt[:-1] fmt = '%s%ds' % (fmt, size - 12 - calcsize(fmt)) args = unpack(fmt, data) if fmt.endswith('s'): args = args[:-1] + (args[-1].decode('shift_jis'),) else: args = (data, ) logger.warn('unknown opcode %d', opcode) ecl.subs[-1].append((time, opcode, rank_mask, param_mask, args)) # Translate offsets to instruction pointers. # Indeed, jump instructions are relative and byte-based. # Since our representation doesn't conserve offsets, we have to # keep trace of where the jump is supposed to end up. for instr_offset, (i, instr) in zip(instruction_offsets, enumerate(ecl.subs[-1])): time, opcode, rank_mask, param_mask, args = instr if opcode in parameters['jumps_list']: num = parameters['jumps_list'][opcode] args = list(args) args[num] = instruction_offsets.index(instr_offset + args[num]) ecl.subs[-1][i] = time, opcode, rank_mask, param_mask, tuple(args) # Read main for main_offset in main_offsets: if main_offset == 0: break file.seek(main_offset) ecl.mains.append([]) while True: time, sub = unpack('<HH', file.read(4)) if time == 0xffff and sub == 4: break opcode, size = unpack('<HH', file.read(4)) data = file.read(size - 8) if opcode in cls._main_instructions: args = unpack('<%s' % cls._main_instructions[opcode][0], data) else: args = (data,) logger.warn('unknown main opcode %d', opcode) ecl.mains[-1].append((time, sub, opcode, args)) return ecl def write(self, file, version=6): """Write to an ECL file.""" parameters = self._parameters[version] sub_count = len(self.subs) sub_offsets = [] main_offset = 0 # Skip header, it will be written later file.seek(8+8+4*sub_count) # Write subs for sub in self.subs: sub_offsets.append(file.tell()) instruction_offsets = [] instruction_datas = [] for time, opcode, rank_mask, param_mask, args in sub: format = self._instructions[opcode][0] if format.endswith('s'): args = list(args) args[-1] = args[-1].encode('shift_jis') format = '%s%ds' % (format[:-1], len(args[-1])) format = '<IHHHH%s' % format size = calcsize(format) instruction_offsets.append((instruction_offsets[-1] + len(instruction_datas[-1])) if instruction_offsets else 0) try: instruction_datas.append(pack(format, time, opcode, size, rank_mask, param_mask, *args)) except struct.error: logger.error('Failed to assemble opcode %d' % opcode) raise #TODO: clean up this mess for instruction, data, offset in zip(sub, instruction_datas, instruction_offsets): time, opcode, rank_mask, param_mask, args = instruction if opcode in parameters['jumps_list']: num = parameters['jumps_list'][opcode] args = list(args) args[num] = instruction_offsets[args[num]] - offset format = '<IHHHH%s' % self._instructions[opcode][0] size = calcsize(format) data = pack(format, time, opcode, size, rank_mask, param_mask, *args) file.write(data) file.write(b'\xff' * 6 + b'\x0c\x00\x00\xff\xff\x00') # Write main main_offsets = [0] * parameters['nb_main_offsets'] for i, main in enumerate(self.mains): main_offsets[i] = file.tell() for time, sub, opcode, args in main: format = '<HHHH%s' % self._main_instructions[opcode][0] size = calcsize(format) file.write(pack(format, time, sub, opcode, size, *args)) file.write(b'\xff\xff\x04\x00') # Patch header file.seek(0) file.write(pack('<I%dI%dI' % (parameters['nb_main_offsets'], sub_count), sub_count, *(main_offsets + sub_offsets)))