view pytouhou/ui/opengl/sprite.pxd @ 634:5270c34b4c00

Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 09 Jul 2015 22:18:30 +0100
parents 53fa73932e9a
children
line wrap: on
line source

from pytouhou.game.sprite cimport Sprite

cdef struct RenderingData:
    float pos[12]
    float left, right, bottom, top
    unsigned char color[4]
    long key

cdef RenderingData* get_sprite_rendering_data(Sprite sprite) nogil
cdef void render_sprite(Sprite sprite) nogil