Mercurial > touhou
view pytouhou/opengl/background.py @ 164:5271789c067d
Implement player bullets rendering and updating.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 16 Oct 2011 08:01:28 -0700 |
parents | 0313ca2c50e9 |
children |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## #TODO: lots of things from struct import pack from itertools import chain from pytouhou.opengl.sprite import get_sprite_rendering_data def get_background_rendering_data(background): #TODO try: return background._rendering_data except AttributeError: pass vertices = [] uvs = [] colors = [] for ox, oy, oz, model_id, model in background.object_instances: for ox2, oy2, oz2, width_override, height_override, sprite in model: key, (vertices2, uvs2, colors2) = get_sprite_rendering_data(sprite) vertices.extend((x + ox + ox2, y + oy + oy2, z + oz + oz2) for x, y, z in vertices2) uvs.extend(uvs2) colors.extend(colors2) nb_vertices = len(vertices) vertices = pack(str(3 * nb_vertices) + 'f', *chain(*vertices)) uvs = pack(str(2 * nb_vertices) + 'f', *uvs) colors = pack(str(4 * nb_vertices) + 'B', *colors) background._rendering_data = [(key, (nb_vertices, vertices, uvs, colors))] return background._rendering_data