Mercurial > touhou
view pytouhou/ui/opengl/shader.pxd @ 613:560b45a7d014
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sat, 28 Mar 2015 19:58:50 +0100 |
parents | 538b52aafbca |
children | a6af3ff86612 |
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from pytouhou.lib.opengl cimport GLuint, GLint, GLchar, GLenum_shader, GLfloat from pytouhou.utils.matrix cimport Matrix cdef class Shader: cdef GLuint handle cdef bint linked cdef dict location_cache cdef void create_shader(self, const GLchar *string, GLenum_shader shader_type) except * cdef void link(self) except * cdef GLint get_uniform_location(self, name) except -1 cdef void bind(self) nogil cdef void uniform_1(self, name, GLfloat val) except * cdef void uniform_4(self, name, GLfloat a, GLfloat b, GLfloat c, GLfloat d) except * cdef void uniform_matrix(self, name, Matrix *mat) except *