Mercurial > touhou
view pytouhou/game/bullettype.py @ 467:5bb7d2c0ff46
Fix lasers sprite handling
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 12 Sep 2013 14:43:38 +0200 |
parents | c9433188ffdb |
children | 8038f1957b71 |
line wrap: on
line source
class BulletType(object): def __init__(self, anm, anim_index, cancel_anim_index, launch_anim2_index, launch_anim4_index, launch_anim8_index, hitbox_size, launch_anim_penalties=(0.5, 0.4, 1./3.), launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0), type_id=0): self.type_id = type_id self.anm = anm self.anim_index = anim_index self.cancel_anim_index = cancel_anim_index self.launch_anim2_index = launch_anim2_index self.launch_anim4_index = launch_anim4_index self.launch_anim8_index = launch_anim8_index self.hitbox_size = hitbox_size self.launch_anim_penalties = launch_anim_penalties self.launch_anim_offsets = launch_anim_offsets