Mercurial > touhou
view pytouhou/game/effect.pyx @ 467:5bb7d2c0ff46
Fix lasers sprite handling
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 12 Sep 2013 14:43:38 +0200 |
parents | 78e1c3864e73 |
children | 292fea5c584e |
line wrap: on
line source
# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.sprite cimport Sprite from pytouhou.vm.anmrunner import ANMRunner from pytouhou.game.game cimport Game cdef class Effect(Element): def __init__(self, pos, index, anm): Element.__init__(self, pos) self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) cpdef update(self): if self.anmrunner is not None and not self.anmrunner.run_frame(): self.anmrunner = None if self.sprite is not None: if self.sprite.removed: self.sprite = None self.removed = True cdef class Particle(Effect): def __init__(self, pos, index, anm, long amp, Game game, bint reverse=False, long duration=24): Effect.__init__(self, pos, index, anm) self.frame = 0 self.duration = duration random_pos = (self.x + amp * <double>game.prng.rand_double() - amp / 2, self.y + amp * <double>game.prng.rand_double() - amp / 2) if not reverse: self.pos_interpolator = Interpolator((self.x, self.y), 0, random_pos, duration, formula=(lambda x: 2. * x - x ** 2)) else: self.pos_interpolator = Interpolator(random_pos, 0, (self.x, self.y), duration, formula=(lambda x: 2. * x - x ** 2)) self.x, self.y = random_pos cpdef update(self): Effect.update(self) self.pos_interpolator.update(self.frame) self.x, self.y = self.pos_interpolator.values self.frame += 1