Mercurial > touhou
view pytouhou/game/face.py @ 467:5bb7d2c0ff46
Fix lasers sprite handling
author | Thibaut Girka <thib@sitedethib.com> |
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date | Thu, 12 Sep 2013 14:43:38 +0200 |
parents | b9d2db93972f |
children | e35bef07290d |
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# -*- encoding: utf-8 -*- ## ## Copyright (C) 2012 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.element import Element from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner class Face(Element): __slots__ = ('_anms', 'side') def __init__(self, anms, effect, side): Element.__init__(self, (-32, -16)) self._anms = anms self.sprite = Sprite() self.anmrunner = ANMRunner(self._anms[0][0][0], side * 2, self.sprite) self.side = side self.load(0) self.animate(effect) #FIXME: the same as game.effect. self.sprite.allow_dest_offset = True def animate(self, effect): self.anmrunner.interrupt(effect) def load(self, index): self.sprite.anm, self.sprite.texcoords = self._anms[self.side][index] def update(self): self.anmrunner.run_frame()