Mercurial > touhou
view pytouhou/game/orb.py @ 467:5bb7d2c0ff46
Fix lasers sprite handling
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 12 Sep 2013 14:43:38 +0200 |
parents | b9d2db93972f |
children | 06f0eeb519bb |
line wrap: on
line source
# -*- encoding: utf-8 -*- ## ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> ## ## This program is free software; you can redistribute it and/or modify ## it under the terms of the GNU General Public License as published ## by the Free Software Foundation; version 3 only. ## ## This program is distributed in the hope that it will be useful, ## but WITHOUT ANY WARRANTY; without even the implied warranty of ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ## GNU General Public License for more details. ## from pytouhou.game.element import Element from pytouhou.game.sprite import Sprite from pytouhou.vm.anmrunner import ANMRunner class Orb(Element): __slots__ = ('offset_x', 'offset_y', 'player_state', 'fire') def __init__(self, anm, index, player_state, fire_func): Element.__init__(self) self.sprite = Sprite() self.anmrunner = ANMRunner(anm, index, self.sprite) self.offset_x = 0 self.offset_y = 0 self.player_state = player_state self.fire = fire_func @property def x(self): return self.player_state.x + self.offset_x @property def y(self): return self.player_state.y + self.offset_y def update(self): self.anmrunner.run_frame()