Mercurial > touhou
view pytouhou/ui/renderer.pxd @ 467:5bb7d2c0ff46
Fix lasers sprite handling
author | Thibaut Girka <thib@sitedethib.com> |
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date | Thu, 12 Sep 2013 14:43:38 +0200 |
parents | 36bc577b2392 |
children | feecdb4a8928 |
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from cpython cimport PyObject from .window cimport Window from pytouhou.lib.opengl cimport GLuint cdef struct Vertex: int x, y, z float u, v unsigned char r, g, b, a cdef struct PassthroughVertex: int x, y float u, v cdef class Renderer: cdef public texture_manager, font_manager cdef GLuint vbo, framebuffer_vbo cdef Vertex *vertex_buffer cdef bint use_fixed_pipeline #XXX cdef unsigned short *indices[2][MAX_TEXTURES] cdef unsigned short last_indices[2 * MAX_TEXTURES] cdef PyObject *elements[640*3] cpdef render_elements(self, elements) cpdef render_quads(self, rects, colors, texture) cpdef render_framebuffer(self, Framebuffer fb, Window window) cdef class Framebuffer: cdef GLuint fbo, texture, rbo cdef int x, y, width, height cpdef bind(self)