Mercurial > touhou
view pytouhou/ui/opengl/backend_sdl.pyx @ 679:6020e33d4fc4
Implement a .std renderer, and its associated VM.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 16 Aug 2019 13:40:38 +0200 |
parents | 80687f258001 |
children |
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from .backend cimport profile, major, minor, double_buffer, is_legacy cimport pytouhou.lib.sdl as sdl def create_sdl_window(title, x, y, width, height): '''Create a window (using SDL) and an OpenGL context.''' profile_mask = (sdl.GL_CONTEXT_PROFILE_CORE if profile == 'core' else sdl.GL_CONTEXT_PROFILE_ES if profile == 'es' else sdl.GL_CONTEXT_PROFILE_COMPATIBILITY) sdl.gl_set_attribute(sdl.GL_CONTEXT_PROFILE_MASK, profile_mask) sdl.gl_set_attribute(sdl.GL_CONTEXT_MAJOR_VERSION, major) sdl.gl_set_attribute(sdl.GL_CONTEXT_MINOR_VERSION, minor) sdl.gl_set_attribute(sdl.GL_RED_SIZE, 8) sdl.gl_set_attribute(sdl.GL_GREEN_SIZE, 8) sdl.gl_set_attribute(sdl.GL_BLUE_SIZE, 8) sdl.gl_set_attribute(sdl.GL_DEPTH_SIZE, 24 if is_legacy else 0) if double_buffer >= 0: sdl.gl_set_attribute(sdl.GL_DOUBLEBUFFER, double_buffer) flags = sdl.WINDOW_SHOWN | sdl.WINDOW_OPENGL # Legacy contexts don’t support our required extensions for scaling. if not is_legacy: flags |= sdl.WINDOW_RESIZABLE window = sdl.Window(title, x, y, width, height, flags) #window.create_gl_context() #discover_features() ## If we can’t use scaling but have previously created a resizable window, ## recreate it unresizable. #if not use_scaled_rendering and flags & sdl.WINDOW_RESIZABLE: # flags &= ~sdl.WINDOW_RESIZABLE # window = sdl.Window(title, x, y, width, height, flags) # window.create_gl_context() return window