Mercurial > touhou
view pytouhou/game/bullettype.py @ 510:64a72df88de5
Make Window able to not initialise OpenGL.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Thu, 05 Dec 2013 01:40:31 +0100 |
parents | 8038f1957b71 |
children | e15672733c93 |
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class BulletType(object): def __init__(self, anm, anim_index, cancel_anim_index, launch_anim2_index, launch_anim4_index, launch_anim8_index, hitbox_size, launch_anim_penalties=(0.5, 0.4, 1./3.), launch_anim_offsets=(0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 0), type_id=0): self.type_id = type_id self.anm = anm self.anim_index = anim_index self.cancel_anim_index = cancel_anim_index self.launch_anim2_index = launch_anim2_index self.launch_anim4_index = launch_anim4_index self.launch_anim8_index = launch_anim8_index self.hitbox_size = hitbox_size assert 3 == len(launch_anim_penalties) for i in xrange(3): self.launch_anim_penalties[i] = launch_anim_penalties[i] self.launch_anim_offsets = launch_anim_offsets